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Some improvements to is_msg_for_me().
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b032e3d522
commit
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1 changed files with 39 additions and 19 deletions
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@ -289,31 +289,48 @@ int is_msg_public(snac *snac, xs_dict *msg)
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}
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int is_msg_for_me(snac *snac, xs_dict *msg)
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int is_msg_for_me(snac *snac, xs_dict *c_msg)
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/* checks if this message is for me */
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{
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int ret = 1;
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char *type = xs_dict_get(msg, "type");
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char *type = xs_dict_get(c_msg, "type");
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if (!xs_is_null(type) && strcmp(type, "Create") == 0) {
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xs *rcpts = recipient_list(snac, msg, 0);
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xs_list *p = rcpts;
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xs_str *v;
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/* if it's not a Create, allow */
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if (xs_is_null(type) || strcmp(type, "Create") != 0)
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return 1;
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while(xs_list_iter(&p, &v)) {
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/* explicitly for me? we're done */
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if (strcmp(v, snac->actor) == 0)
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goto done;
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}
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xs_dict *msg = xs_dict_get(c_msg, "object");
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xs *rcpts = recipient_list(snac, msg, 0);
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xs_list *p = rcpts;
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xs_str *v;
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/* if we're not following this fellow, then the answer is NO */
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char *actor = xs_dict_get(msg, "actor");
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if (xs_is_null(actor) || !following_check(snac, actor))
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ret = 0;
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while(xs_list_iter(&p, &v)) {
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/* explicitly for me? we're done */
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if (strcmp(v, snac->actor) == 0)
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return 2;
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}
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done:
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return ret;
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/* accept if it's from someone we follow */
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char *atto = xs_dict_get(msg, "attributedTo");
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if (!xs_is_null(atto) && following_check(snac, atto))
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return 3;
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/* is this message a reply to another? */
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char *irt = xs_dict_get(msg, "inReplyTo");
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if (!xs_is_null(irt)) {
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xs *r_msg = NULL;
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/* try to get it */
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if (valid_status(object_get(irt, &r_msg))) {
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atto = xs_dict_get(r_msg, "attributedTo");
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/* accept if the replied message is from someone we follow */
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if (!xs_is_null(atto) && following_check(snac, atto))
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return 4;
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}
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}
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return 0;
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}
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@ -921,7 +938,10 @@ int process_input_message(snac *snac, xs_dict *msg, xs_dict *req)
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utype = "(null)";
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/* reject messages that are not for this user */
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if (!is_msg_for_me(snac, msg)) {
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int d = is_msg_for_me(snac, msg);
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snac_debug(snac, 0, xs_fmt("---> %s %d", xs_dict_get(msg, "id"), d));
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if (!d) {
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snac_debug(snac, 0, xs_fmt("message from %s not for us", actor));
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}
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