monkeeShark/src/models/othello-game.ts
2018-03-29 20:32:18 +09:00

109 lines
2.3 KiB
TypeScript

import * as mongo from 'mongodb';
import deepcopy = require('deepcopy');
import db from '../db/mongodb';
import { IUser, pack as packUser } from './user';
const OthelloGame = db.get<IOthelloGame>('othelloGames');
export default OthelloGame;
export interface IOthelloGame {
_id: mongo.ObjectID;
createdAt: Date;
startedAt: Date;
user1Id: mongo.ObjectID;
user2Id: mongo.ObjectID;
user1Accepted: boolean;
user2Accepted: boolean;
/**
* どちらのプレイヤーが先行(黒)か
* 1 ... user1
* 2 ... user2
*/
black: number;
isStarted: boolean;
isEnded: boolean;
winnerId: mongo.ObjectID;
logs: Array<{
at: Date;
color: boolean;
pos: number;
}>;
settings: {
map: string[];
bw: string | number;
isLlotheo: boolean;
canPutEverywhere: boolean;
loopedBoard: boolean;
};
form1: any;
form2: any;
// ログのposを文字列としてすべて連結したもののCRC32値
crc32: string;
}
/**
* Pack an othello game for API response
*/
export const pack = (
game: any,
me?: string | mongo.ObjectID | IUser,
options?: {
detail?: boolean
}
) => new Promise<any>(async (resolve, reject) => {
const opts = Object.assign({
detail: true
}, options);
let _game: any;
// Populate the game if 'game' is ID
if (mongo.ObjectID.prototype.isPrototypeOf(game)) {
_game = await OthelloGame.findOne({
_id: game
});
} else if (typeof game === 'string') {
_game = await OthelloGame.findOne({
_id: new mongo.ObjectID(game)
});
} else {
_game = deepcopy(game);
}
// Me
const meId: mongo.ObjectID = me
? mongo.ObjectID.prototype.isPrototypeOf(me)
? me as mongo.ObjectID
: typeof me === 'string'
? new mongo.ObjectID(me)
: (me as IUser)._id
: null;
// Rename _id to id
_game.id = _game._id;
delete _game._id;
if (opts.detail === false) {
delete _game.logs;
delete _game.settings.map;
} else {
// 互換性のため
if (_game.settings.map.hasOwnProperty('size')) {
_game.settings.map = _game.settings.map.data.match(new RegExp(`.{1,${_game.settings.map.size}}`, 'g'));
}
}
// Populate user
_game.user1 = await packUser(_game.user1Id, meId);
_game.user2 = await packUser(_game.user2Id, meId);
if (_game.winnerId) {
_game.winner = await packUser(_game.winnerId, meId);
} else {
_game.winner = null;
}
resolve(_game);
});