monkeeShark/packages/frontend/src/components/MkImgWithBlurhash.vue
2023-05-19 13:58:09 +09:00

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<template>
<div ref="root" :class="[$style.root, { [$style.cover]: cover }]" :title="title ?? ''">
<TransitionGroup
:duration="defaultStore.state.animation && props.transition?.duration || undefined"
:enterActiveClass="defaultStore.state.animation && props.transition?.enterActiveClass || undefined"
:leaveActiveClass="defaultStore.state.animation && (props.transition?.leaveActiveClass ?? $style['transition_leaveActive']) || undefined"
:enterFromClass="defaultStore.state.animation && props.transition?.enterFromClass || undefined"
:leaveToClass="defaultStore.state.animation && props.transition?.leaveToClass || undefined"
:enterToClass="defaultStore.state.animation && props.transition?.enterToClass || undefined"
:leaveFromClass="defaultStore.state.animation && props.transition?.leaveFromClass || undefined"
>
<canvas v-show="hide" key="canvas" ref="canvas" :class="$style.canvas" :width="canvasWidth" :height="canvasHeight" :title="title ?? undefined"/>
<img v-show="!hide" key="img" ref="img" :height="imgHeight" :width="imgWidth" :class="$style.img" :src="src ?? undefined" :title="title ?? undefined" :alt="alt ?? undefined" loading="eager" decoding="async"/>
</TransitionGroup>
</div>
</template>
<script lang="ts">
import { $ref } from 'vue/macros';
import DrawBlurhash from '@/workers/draw-blurhash?worker';
import TestWebGL2 from '@/workers/test-webgl2?worker';
import { WorkerMultiDispatch } from '@/scripts/worker-multi-dispatch';
import { extractAvgColorFromBlurhash } from '@/scripts/extract-avg-color-from-blurhash';
const workerPromise = new Promise<WorkerMultiDispatch | null>(resolve => {
const testWorker = new TestWebGL2();
testWorker.addEventListener('message', event => {
if (event.data.result) {
const workers = new WorkerMultiDispatch(
() => new DrawBlurhash(),
Math.min(navigator.hardwareConcurrency - 1, 4),
);
resolve(workers);
if (_DEV_) console.log('WebGL2 in worker is supported!');
} else {
resolve(null);
if (_DEV_) console.log('WebGL2 in worker is not supported...');
}
testWorker.terminate();
});
});
</script>
<script lang="ts" setup>
import { computed, nextTick, onMounted, onUnmounted, shallowRef, useCssModule, watch } from 'vue';
import { v4 as uuid } from 'uuid';
import { render } from 'buraha';
import { defaultStore } from '@/store';
const $style = useCssModule();
const props = withDefaults(defineProps<{
transition?: {
duration?: number | { enter: number; leave: number; };
enterActiveClass?: string;
leaveActiveClass?: string;
enterFromClass?: string;
leaveToClass?: string;
enterToClass?: string;
leaveFromClass?: string;
} | null;
src?: string | null;
hash?: string;
alt?: string | null;
title?: string | null;
height?: number;
width?: number;
cover?: boolean;
forceBlurhash?: boolean;
}>(), {
transition: null,
src: null,
alt: '',
title: null,
height: 64,
width: 64,
cover: true,
forceBlurhash: false,
});
const viewId = uuid();
const canvas = shallowRef<HTMLCanvasElement>();
const root = shallowRef<HTMLDivElement>();
const img = shallowRef<HTMLImageElement>();
let loaded = $ref(false);
let canvasWidth = $ref(64);
let canvasHeight = $ref(64);
let imgWidth = $ref(props.width);
let imgHeight = $ref(props.height);
let bitmapTmp = $ref<CanvasImageSource | undefined>();
const hide = computed(() => !loaded || props.forceBlurhash);
function waitForDecode() {
if (props.src != null && props.src !== '') {
nextTick()
.then(() => img.value?.decode())
.then(() => {
loaded = true;
}, error => {
console.error('Error occured during decoding image', img.value, error);
throw Error(error);
});
} else {
loaded = false;
}
}
watch([() => props.width, () => props.height, root], () => {
const ratio = props.width / props.height;
if (ratio > 1) {
canvasWidth = Math.round(64 * ratio);
canvasHeight = 64;
} else {
canvasWidth = 64;
canvasHeight = Math.round(64 / ratio);
}
const clientWidth = root.value?.clientWidth ?? 300;
imgWidth = clientWidth;
imgHeight = Math.round(clientWidth / ratio);
}, {
immediate: true,
});
function drawImage(bitmap: CanvasImageSource) {
// canvasがないmountedされていない場合はTmpに保存しておく
if (!canvas.value) {
bitmapTmp = bitmap;
return;
}
// canvasがあれば描画する
bitmapTmp = undefined;
const ctx = canvas.value.getContext('2d');
if (!ctx) return;
ctx.drawImage(bitmap, 0, 0, canvasWidth, canvasHeight);
}
async function draw() {
if (!canvas.value || props.hash == null) return;
const ctx = canvas.value.getContext('2d');
if (!ctx) return;
// avgColorでお茶をにごす
ctx.beginPath();
ctx.fillStyle = extractAvgColorFromBlurhash(props.hash) ?? '#888';
ctx.fillRect(0, 0, canvasWidth, canvasHeight);
const workers = await workerPromise;
if (workers) {
workers.postMessage(
{
id: viewId,
hash: props.hash,
width: canvasWidth,
height: canvasHeight,
},
undefined,
);
} else {
try {
const work = document.createElement('canvas');
work.width = canvasWidth;
work.height = canvasHeight;
render(props.hash, work);
ctx.drawImage(work, 0, 0, canvasWidth, canvasHeight);
} catch (error) {
console.error('Error occured during drawing blurhash', error);
}
}
}
function workerOnMessage(event: MessageEvent) {
if (event.data.id !== viewId) return;
drawImage(event.data.bitmap as ImageBitmap);
}
workerPromise.then(worker => {
if (worker) {
worker.addListener(workerOnMessage);
}
draw();
});
watch(() => props.src, () => {
waitForDecode();
});
watch(() => props.hash, () => {
draw();
});
onMounted(() => {
// drawImageがmountedより先に呼ばれている場合はここで描画する
if (bitmapTmp) {
drawImage(bitmapTmp);
}
waitForDecode();
});
onUnmounted(() => {
workerPromise.then(worker => {
worker?.removeListener(workerOnMessage);
});
});
</script>
<style lang="scss" module>
.transition_leaveActive {
position: absolute;
top: 0;
left: 0;
}
.root {
position: relative;
width: 100%;
height: 100%;
&.cover {
> .canvas,
> .img {
object-fit: cover;
}
}
}
.canvas,
.img {
display: block;
width: 100%;
height: 100%;
}
.canvas {
object-fit: contain;
}
.img {
object-fit: contain;
}
</style>