refactor: Use ===

This commit is contained in:
syuilo 2020-04-04 08:46:54 +09:00
parent fef5ec874b
commit d4a630902d
39 changed files with 69 additions and 69 deletions

View file

@ -226,10 +226,10 @@ export default class Reversi {
// 座標が指し示す位置がボード外に出たとき
if (this.opts.loopedBoard && this.transformXyToPos(
(x = ((x % this.mapWidth) + this.mapWidth) % this.mapWidth),
(y = ((y % this.mapHeight) + this.mapHeight) % this.mapHeight)) == initPos)
(y = ((y % this.mapHeight) + this.mapHeight) % this.mapHeight)) === initPos)
// 盤面の境界でループし、自分が石を置く位置に戻ってきたとき、挟めるようにしている (ref: Test4のマップ)
return found;
else if (x == -1 || y == -1 || x == this.mapWidth || y == this.mapHeight)
else if (x === -1 || y === -1 || x === this.mapWidth || y === this.mapHeight)
return []; // 挟めないことが確定 (盤面外に到達)
const pos = this.transformXyToPos(x, y);