merge: upstream
This commit is contained in:
commit
91969623bd
9 changed files with 326 additions and 47 deletions
|
@ -8,9 +8,11 @@
|
|||
- Feat: 新しいゲームを追加
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||||
- Enhance: ハッシュタグ入力時に、本文の末尾の行に何も書かれていない場合は新たにスペースを追加しないように
|
||||
- Enhance: チャンネルノートのピン留めをノートのメニューからできるように
|
||||
- Enhance: 管理者の場合はAPI tokenの発行画面で管理機能に関する権限を付与できるように
|
||||
- Fix: ネイティブモードの絵文字がモノクロにならないように
|
||||
- Fix: v2023.12.0で追加された「モデレーターがユーザーのアイコンもしくはバナー画像を未設定状態にできる機能」が管理画面上で正しく表示されていない問題を修正
|
||||
- Fix: AiScriptの`readline`関数が不正な値を返すことがある問題のv2023.12.0時点での修正がPlay以外に適用されていないのを修正
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- Fix: v2023.12.1で追加された`$[clickable ...]`および`onClickEv`が正しく機能していないのを修正
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### Server
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- Enhance: 連合先のレートリミットに引っかかった際にリトライするようになりました
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|
|
4
locales/index.d.ts
vendored
4
locales/index.d.ts
vendored
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@ -648,6 +648,7 @@ export interface Locale {
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"small": string;
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"generateAccessToken": string;
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"permission": string;
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"adminPermission": string;
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"enableAll": string;
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"disableAll": string;
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"tokenRequested": string;
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@ -1238,6 +1239,9 @@ export interface Locale {
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"bubbleGame": string;
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"sfx": string;
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"soundWillBePlayed": string;
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"showReplay": string;
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"replay": string;
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"replaying": string;
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"_announcement": {
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"forExistingUsers": string;
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"forExistingUsersDescription": string;
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|
|
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@ -645,6 +645,7 @@ medium: "中"
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small: "小"
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generateAccessToken: "アクセストークンの発行"
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permission: "権限"
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adminPermission: "管理者権限"
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enableAll: "全て有効にする"
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disableAll: "全て無効にする"
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tokenRequested: "アカウントへのアクセス許可"
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@ -1235,6 +1236,9 @@ enableQuickAddMfmFunction: "高度なMFMのピッカーを表示する"
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bubbleGame: "バブルゲーム"
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sfx: "効果音"
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soundWillBePlayed: "サウンドが再生されます"
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showReplay: "リプレイを見る"
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replay: "リプレイ"
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replaying: "リプレイ中"
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_announcement:
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forExistingUsers: "既存ユーザーのみ"
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|
|
BIN
packages/frontend/assets/drop-and-fusion/gameover.mp3
Normal file
BIN
packages/frontend/assets/drop-and-fusion/gameover.mp3
Normal file
Binary file not shown.
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@ -59,6 +59,7 @@
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"rollup": "4.9.1",
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"sanitize-html": "2.11.0",
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"sass": "1.69.5",
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"seedrandom": "^3.0.5",
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"shiki": "0.14.7",
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"strict-event-emitter-types": "2.0.0",
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"textarea-caret": "3.1.0",
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|
|
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@ -33,7 +33,13 @@ SPDX-License-Identifier: AGPL-3.0-only
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<MkButton inline @click="enableAll">{{ i18n.ts.enableAll }}</MkButton>
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</div>
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<div class="_gaps_s">
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<MkSwitch v-for="kind in Object.keys(permissions)" :key="kind" v-model="permissions[kind]">{{ i18n.t(`_permissions.${kind}`) }}</MkSwitch>
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<MkSwitch v-for="kind in Object.keys(permissionSwitches)" :key="kind" v-model="permissionSwitches[kind]">{{ i18n.t(`_permissions.${kind}`) }}</MkSwitch>
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</div>
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<div v-if="iAmAdmin" :class="$style.adminPermissions">
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<div :class="$style.adminPermissionsHeader"><b>{{ i18n.ts.adminPermission }}</b></div>
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<div class="_gaps_s">
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<MkSwitch v-for="kind in Object.keys(permissionSwitchesForAdmin)" :key="kind" v-model="permissionSwitchesForAdmin[kind]">{{ i18n.t(`_permissions.${kind}`) }}</MkSwitch>
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</div>
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</div>
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</div>
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</MkSpacer>
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|
@ -49,6 +55,7 @@ import MkButton from './MkButton.vue';
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import MkInfo from './MkInfo.vue';
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import MkModalWindow from '@/components/MkModalWindow.vue';
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import { i18n } from '@/i18n.js';
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import { iAmAdmin } from '@/account.js';
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const props = withDefaults(defineProps<{
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title?: string | null;
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@ -68,37 +75,76 @@ const emit = defineEmits<{
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}>();
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const defaultPermissions = Misskey.permissions.filter(p => !p.startsWith('read:admin') && !p.startsWith('write:admin'));
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const adminPermissions = Misskey.permissions.filter(p => p.startsWith('read:admin') || p.startsWith('write:admin'));
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const dialog = shallowRef<InstanceType<typeof MkModalWindow>>();
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const name = ref(props.initialName);
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const permissions = ref(<Record<(typeof Misskey.permissions)[number], boolean>>{});
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const permissionSwitches = ref(<Record<(typeof Misskey.permissions)[number], boolean>>{});
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const permissionSwitchesForAdmin = ref(<Record<(typeof Misskey.permissions)[number], boolean>>{});
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if (props.initialPermissions) {
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for (const kind of props.initialPermissions) {
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permissions.value[kind] = true;
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permissionSwitches.value[kind] = true;
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}
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} else {
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for (const kind of defaultPermissions) {
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permissions.value[kind] = false;
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permissionSwitches.value[kind] = false;
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}
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if (iAmAdmin) {
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for (const kind of adminPermissions) {
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permissionSwitchesForAdmin.value[kind] = false;
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}
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}
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}
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function ok(): void {
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emit('done', {
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name: name.value,
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permissions: Object.keys(permissions.value).filter(p => permissions.value[p]),
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permissions: [
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...Object.keys(permissionSwitches.value).filter(p => permissionSwitches.value[p]),
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...(iAmAdmin ? Object.keys(permissionSwitchesForAdmin.value).filter(p => permissionSwitchesForAdmin.value[p]) : []),
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],
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});
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dialog.value?.close();
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}
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function disableAll(): void {
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for (const p in permissions.value) {
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permissions.value[p] = false;
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for (const p in permissionSwitches.value) {
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permissionSwitches.value[p] = false;
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||||
}
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if (iAmAdmin) {
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for (const p in permissionSwitchesForAdmin.value) {
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permissionSwitchesForAdmin.value[p] = false;
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}
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}
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}
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function enableAll(): void {
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for (const p in permissions.value) {
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permissions.value[p] = true;
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for (const p in permissionSwitches.value) {
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||||
permissionSwitches.value[p] = true;
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||||
}
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if (iAmAdmin) {
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||||
for (const p in permissionSwitchesForAdmin.value) {
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||||
permissionSwitchesForAdmin.value[p] = true;
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||||
}
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||||
}
|
||||
}
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</script>
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||||
|
||||
<style module lang="scss">
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.adminPermissions {
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margin: 8px -6px 0;
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padding: 24px 6px 6px;
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border: 2px solid var(--error);
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border-radius: calc(var(--radius) / 2);
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}
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.adminPermissionsHeader {
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margin: -34px 0 6px 12px;
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padding: 0 4px;
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width: fit-content;
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color: var(--error);
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||||
background: var(--panel);
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||||
}
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||||
</style>
|
||||
|
|
|
@ -61,7 +61,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</div>
|
||||
</div>
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</div>
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<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: gameOver }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: isGameOver && !replaying }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
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<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
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<canvas ref="canvasEl" :class="$style.canvas"/>
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@ -74,7 +74,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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>
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<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
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</Transition>
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<div :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
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<div v-if="!isGameOver && !replaying" :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
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<!--<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: dropperX + 'px' }"/>-->
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<Transition
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:enterActiveClass="$style.transition_picked_enterActive"
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@ -91,16 +91,30 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div :class="$style.dropGuide"/>
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</template>
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</div>
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<div v-if="gameOver" :class="$style.gameOverLabel">
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<div v-if="isGameOver && !replaying" :class="$style.gameOverLabel">
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||||
<div class="_gaps_s">
|
||||
<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
|
||||
<div>SCORE: <MkNumber :value="score"/></div>
|
||||
<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
|
||||
<div class="_buttonsCenter">
|
||||
<MkButton primary rounded @click="restart">Restart</MkButton>
|
||||
<MkButton primary rounded @click="share">Share</MkButton>
|
||||
</div>
|
||||
</div>
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||||
<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
|
||||
</div>
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||||
<div v-if="replaying" style="display: flex;">
|
||||
<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
|
||||
<div :class="$style.frameInner">
|
||||
<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END REPLAY</MkButton>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div v-if="isGameOver" :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<div class="_buttonsCenter">
|
||||
<MkButton primary rounded @click="end">{{ i18n.ts.done }}</MkButton>
|
||||
<MkButton primary rounded @click="replay">{{ i18n.ts.showReplay }}</MkButton>
|
||||
<MkButton primary rounded @click="share">{{ i18n.ts.share }}</MkButton>
|
||||
<MkButton rounded @click="exportLog">Copy replay data</MkButton>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div style="display: flex;">
|
||||
|
@ -139,7 +153,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</div>
|
||||
<div :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<MkButton @click="restart">Restart</MkButton>
|
||||
<MkButton danger @click="surrender">Retry</MkButton>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -168,6 +182,7 @@ import { DropAndFusionGame, Mono } from '@/scripts/drop-and-fusion-engine.js';
|
|||
import * as sound from '@/scripts/sound.js';
|
||||
import MkRange from '@/components/MkRange.vue';
|
||||
import MkSwitch from '@/components/MkSwitch.vue';
|
||||
import copyToClipboard from '@/scripts/copy-to-clipboard.js';
|
||||
|
||||
const NORMAL_BASE_SIZE = 30;
|
||||
const NORAML_MONOS: Mono[] = [{
|
||||
|
@ -401,6 +416,8 @@ const GAME_HEIGHT = 600;
|
|||
let viewScale = 1;
|
||||
let game: DropAndFusionGame;
|
||||
let containerElRect: DOMRect | null = null;
|
||||
let seed: string;
|
||||
let logs: ReturnType<DropAndFusionGame['getLogs']> | null = null;
|
||||
|
||||
const containerEl = shallowRef<HTMLElement>();
|
||||
const canvasEl = shallowRef<HTMLCanvasElement>();
|
||||
|
@ -414,22 +431,25 @@ const comboPrev = ref(0);
|
|||
const maxCombo = ref(0);
|
||||
const dropReady = ref(true);
|
||||
const gameMode = ref<'normal' | 'square'>('normal');
|
||||
const gameOver = ref(false);
|
||||
const isGameOver = ref(false);
|
||||
const gameStarted = ref(false);
|
||||
const highScore = ref<number | null>(null);
|
||||
const showConfig = ref(false);
|
||||
const replaying = ref(false);
|
||||
const mute = ref(false);
|
||||
const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
|
||||
const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
|
||||
|
||||
function onClick(ev: MouseEvent) {
|
||||
if (!containerElRect) return;
|
||||
if (replaying.value) return;
|
||||
const x = (ev.clientX - containerElRect.left) / viewScale;
|
||||
game.drop(x);
|
||||
}
|
||||
|
||||
function onTouchend(ev: TouchEvent) {
|
||||
if (!containerElRect) return;
|
||||
if (replaying.value) return;
|
||||
const x = (ev.changedTouches[0].clientX - containerElRect.left) / viewScale;
|
||||
game.drop(x);
|
||||
}
|
||||
|
@ -454,9 +474,18 @@ function hold() {
|
|||
game.hold();
|
||||
}
|
||||
|
||||
function restart() {
|
||||
async function surrender() {
|
||||
const { canceled } = await os.confirm({
|
||||
type: 'warning',
|
||||
text: i18n.ts.areYouSure,
|
||||
});
|
||||
if (canceled) return;
|
||||
game.surrender();
|
||||
}
|
||||
|
||||
function end() {
|
||||
game.dispose();
|
||||
gameOver.value = false;
|
||||
isGameOver.value = false;
|
||||
currentPick.value = null;
|
||||
dropReady.value = true;
|
||||
stock.value = [];
|
||||
|
@ -467,6 +496,45 @@ function restart() {
|
|||
gameStarted.value = false;
|
||||
}
|
||||
|
||||
function replay() {
|
||||
replaying.value = true;
|
||||
game.dispose();
|
||||
game = new DropAndFusionGame({
|
||||
width: GAME_WIDTH,
|
||||
height: GAME_HEIGHT,
|
||||
canvas: canvasEl.value!,
|
||||
seed: seed,
|
||||
sfxVolume: mute.value ? 0 : sfxVolume.value,
|
||||
...(
|
||||
gameMode.value === 'normal' ? {
|
||||
monoDefinitions: NORAML_MONOS,
|
||||
} : {
|
||||
monoDefinitions: SQUARE_MONOS,
|
||||
}
|
||||
),
|
||||
});
|
||||
attachGameEvents();
|
||||
os.promiseDialog(game.load(), async () => {
|
||||
game.start(logs!);
|
||||
});
|
||||
}
|
||||
|
||||
function endReplay() {
|
||||
replaying.value = false;
|
||||
game.dispose();
|
||||
}
|
||||
|
||||
function exportLog() {
|
||||
if (!logs) return;
|
||||
const data = JSON.stringify({
|
||||
seed: seed,
|
||||
date: new Date().toISOString(),
|
||||
logs: logs,
|
||||
});
|
||||
copyToClipboard(data);
|
||||
os.success();
|
||||
}
|
||||
|
||||
function attachGameEvents() {
|
||||
game.addListener('changeScore', value => {
|
||||
score.value = value;
|
||||
|
@ -492,9 +560,11 @@ function attachGameEvents() {
|
|||
});
|
||||
|
||||
game.addListener('dropped', () => {
|
||||
if (replaying.value) return;
|
||||
|
||||
dropReady.value = false;
|
||||
window.setTimeout(() => {
|
||||
if (!gameOver.value) {
|
||||
if (!isGameOver.value) {
|
||||
dropReady.value = true;
|
||||
}
|
||||
}, game.DROP_INTERVAL);
|
||||
|
@ -511,6 +581,8 @@ function attachGameEvents() {
|
|||
});
|
||||
|
||||
game.addListener('monoAdded', (mono) => {
|
||||
if (replaying.value) return;
|
||||
|
||||
// 実績関連
|
||||
if (mono.level === 10) {
|
||||
claimAchievement('bubbleGameExplodingHead');
|
||||
|
@ -523,9 +595,15 @@ function attachGameEvents() {
|
|||
});
|
||||
|
||||
game.addListener('gameOver', () => {
|
||||
if (replaying.value) {
|
||||
endReplay();
|
||||
return;
|
||||
}
|
||||
|
||||
logs = game.getLogs();
|
||||
currentPick.value = null;
|
||||
dropReady.value = false;
|
||||
gameOver.value = true;
|
||||
isGameOver.value = true;
|
||||
|
||||
if (score.value > (highScore.value ?? 0)) {
|
||||
highScore.value = score.value;
|
||||
|
@ -551,10 +629,13 @@ async function start() {
|
|||
highScore.value = null;
|
||||
}
|
||||
|
||||
seed = Date.now().toString();
|
||||
|
||||
game = new DropAndFusionGame({
|
||||
width: GAME_WIDTH,
|
||||
height: GAME_HEIGHT,
|
||||
canvas: canvasEl.value!,
|
||||
seed: seed,
|
||||
sfxVolume: mute.value ? 0 : sfxVolume.value,
|
||||
...(
|
||||
gameMode.value === 'normal' ? {
|
||||
|
@ -690,7 +771,7 @@ useInterval(() => {
|
|||
}, 1000, { immediate: false, afterMounted: true });
|
||||
|
||||
onDeactivated(() => {
|
||||
restart();
|
||||
end();
|
||||
});
|
||||
|
||||
definePageMetadata({
|
||||
|
@ -922,6 +1003,28 @@ definePageMetadata({
|
|||
}
|
||||
}
|
||||
|
||||
.replayIndicator {
|
||||
position: absolute;
|
||||
z-index: 10;
|
||||
left: 10px;
|
||||
bottom: 10px;
|
||||
padding: 6px 8px;
|
||||
color: #f00;
|
||||
background: #0008;
|
||||
border-radius: 6px;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.replayIndicatorText {
|
||||
animation: replayIndicator-blink 2s infinite;
|
||||
}
|
||||
|
||||
@keyframes replayIndicator-blink {
|
||||
0% { opacity: 1; }
|
||||
50% { opacity: 0; }
|
||||
100% { opacity: 1; }
|
||||
}
|
||||
|
||||
@keyframes currentMonoArrow {
|
||||
0% { transform: translateY(0); }
|
||||
25% { transform: translateY(-8px); }
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
|
||||
import { EventEmitter } from 'eventemitter3';
|
||||
import * as Matter from 'matter-js';
|
||||
import seedrandom from 'seedrandom';
|
||||
import * as sound from '@/scripts/sound.js';
|
||||
|
||||
export type Mono = {
|
||||
|
@ -20,6 +21,18 @@ export type Mono = {
|
|||
spriteScale: number;
|
||||
};
|
||||
|
||||
type Log = {
|
||||
frame: number;
|
||||
operation: 'drop';
|
||||
x: number;
|
||||
} | {
|
||||
frame: number;
|
||||
operation: 'hold';
|
||||
} | {
|
||||
frame: number;
|
||||
operation: 'surrender';
|
||||
};
|
||||
|
||||
export class DropAndFusionGame extends EventEmitter<{
|
||||
changeScore: (newScore: number) => void;
|
||||
changeCombo: (newCombo: number) => void;
|
||||
|
@ -35,18 +48,23 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
public readonly DROP_INTERVAL = 500;
|
||||
public readonly PLAYAREA_MARGIN = 25;
|
||||
private STOCK_MAX = 4;
|
||||
private TICK_DELTA = 1000 / 60; // 60fps
|
||||
private loaded = false;
|
||||
private frame = 0;
|
||||
private engine: Matter.Engine;
|
||||
private render: Matter.Render;
|
||||
private runner: Matter.Runner;
|
||||
private tickRaf: ReturnType<typeof requestAnimationFrame> | null = null;
|
||||
private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
|
||||
private overflowCollider: Matter.Body;
|
||||
private isGameOver = false;
|
||||
|
||||
private gameWidth: number;
|
||||
private gameHeight: number;
|
||||
private monoDefinitions: Mono[] = [];
|
||||
private monoTextures: Record<string, Blob> = {};
|
||||
private monoTextureUrls: Record<string, string> = {};
|
||||
private rng: () => number;
|
||||
private logs: Log[] = [];
|
||||
private replaying = false;
|
||||
|
||||
private sfxVolume = 1;
|
||||
|
||||
|
@ -87,13 +105,17 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
width: number;
|
||||
height: number;
|
||||
monoDefinitions: Mono[];
|
||||
seed: string;
|
||||
sfxVolume?: number;
|
||||
}) {
|
||||
super();
|
||||
|
||||
this.tick = this.tick.bind(this);
|
||||
|
||||
this.gameWidth = opts.width;
|
||||
this.gameHeight = opts.height;
|
||||
this.monoDefinitions = opts.monoDefinitions;
|
||||
this.rng = seedrandom(opts.seed);
|
||||
|
||||
if (opts.sfxVolume) {
|
||||
this.sfxVolume = opts.sfxVolume;
|
||||
|
@ -129,9 +151,6 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
|
||||
Matter.Render.run(this.render);
|
||||
|
||||
this.runner = Matter.Runner.create();
|
||||
Matter.Runner.run(this.runner, this.engine);
|
||||
|
||||
this.engine.world.bodies = [];
|
||||
|
||||
//#region walls
|
||||
|
@ -223,9 +242,12 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
Matter.Composite.add(this.engine.world, body);
|
||||
|
||||
// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
|
||||
window.setTimeout(() => {
|
||||
this.tickCallbackQueue.push({
|
||||
frame: this.frame + 6,
|
||||
callback: () => {
|
||||
this.activeBodyIds.push(body.id);
|
||||
}, 100);
|
||||
},
|
||||
});
|
||||
|
||||
const comboBonus = 1 + ((this.combo - 1) / 5);
|
||||
const additionalScore = Math.round(currentMono.score * comboBonus);
|
||||
|
@ -244,7 +266,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
} else {
|
||||
//const VELOCITY = 30;
|
||||
//for (let i = 0; i < 10; i++) {
|
||||
// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(Math.random() * 3)))!, x + ((Math.random() * VELOCITY) - (VELOCITY / 2)), y + ((Math.random() * VELOCITY) - (VELOCITY / 2)));
|
||||
// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(this.rng() * 3)))!, x + ((this.rng() * VELOCITY) - (VELOCITY / 2)), y + ((this.rng() * VELOCITY) - (VELOCITY / 2)));
|
||||
// Matter.Composite.add(world, body);
|
||||
// bodies.push(body);
|
||||
//}
|
||||
|
@ -255,10 +277,25 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
}
|
||||
}
|
||||
|
||||
public surrender() {
|
||||
this.logs.push({
|
||||
frame: this.frame,
|
||||
operation: 'surrender',
|
||||
});
|
||||
|
||||
this.gameOver();
|
||||
}
|
||||
|
||||
private gameOver() {
|
||||
this.isGameOver = true;
|
||||
Matter.Runner.stop(this.runner);
|
||||
if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
|
||||
this.tickRaf = null;
|
||||
this.emit('gameOver');
|
||||
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
||||
sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
|
||||
volume: this.sfxVolume,
|
||||
});
|
||||
}
|
||||
|
||||
/** テクスチャをすべてキャッシュする */
|
||||
|
@ -292,13 +329,14 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
return Promise.all(this.monoDefinitions.map(x => loadSingleMonoTexture(x, this)));
|
||||
}
|
||||
|
||||
public start() {
|
||||
public start(logs?: Log[]) {
|
||||
if (!this.loaded) throw new Error('game is not loaded yet');
|
||||
if (logs) this.replaying = true;
|
||||
|
||||
for (let i = 0; i < this.STOCK_MAX; i++) {
|
||||
this.stock.push({
|
||||
id: Math.random().toString(),
|
||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||
id: this.rng().toString(),
|
||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||
});
|
||||
}
|
||||
this.emit('changeStock', this.stock);
|
||||
|
@ -327,10 +365,13 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
this.fusion(bodyA, bodyB);
|
||||
} else {
|
||||
fusionReservedPairs.push({ bodyA, bodyB });
|
||||
window.setTimeout(() => {
|
||||
this.tickCallbackQueue.push({
|
||||
frame: this.frame + 6,
|
||||
callback: () => {
|
||||
fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
|
||||
this.fusion(bodyA, bodyB);
|
||||
}, 100);
|
||||
},
|
||||
});
|
||||
}
|
||||
} else {
|
||||
const energy = pairs.collision.depth;
|
||||
|
@ -354,6 +395,69 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
this.combo = 0;
|
||||
}
|
||||
}, 500);
|
||||
|
||||
if (logs) {
|
||||
const playTick = () => {
|
||||
this.frame++;
|
||||
const log = logs.find(x => x.frame === this.frame - 1);
|
||||
if (log) {
|
||||
switch (log.operation) {
|
||||
case 'drop': {
|
||||
this.drop(log.x);
|
||||
break;
|
||||
}
|
||||
case 'hold': {
|
||||
this.hold();
|
||||
break;
|
||||
}
|
||||
case 'surrender': {
|
||||
this.surrender();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
|
||||
if (x.frame === this.frame) {
|
||||
x.callback();
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
Matter.Engine.update(this.engine, this.TICK_DELTA);
|
||||
|
||||
if (!this.isGameOver) {
|
||||
this.tickRaf = window.requestAnimationFrame(playTick);
|
||||
}
|
||||
};
|
||||
|
||||
playTick();
|
||||
} else {
|
||||
this.tick();
|
||||
}
|
||||
}
|
||||
|
||||
public getLogs() {
|
||||
return this.logs;
|
||||
}
|
||||
|
||||
private tick() {
|
||||
this.frame++;
|
||||
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
|
||||
if (x.frame === this.frame) {
|
||||
x.callback();
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
});
|
||||
Matter.Engine.update(this.engine, this.TICK_DELTA);
|
||||
if (!this.isGameOver) {
|
||||
this.tickRaf = window.requestAnimationFrame(this.tick);
|
||||
}
|
||||
}
|
||||
|
||||
public async load() {
|
||||
|
@ -387,17 +491,23 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
|
||||
public drop(_x: number) {
|
||||
if (this.isGameOver) return;
|
||||
if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) return;
|
||||
if (!this.replaying && (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL)) return;
|
||||
|
||||
const head = this.stock.shift()!;
|
||||
this.stock.push({
|
||||
id: Math.random().toString(),
|
||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||
id: this.rng().toString(),
|
||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||
});
|
||||
this.emit('changeStock', this.stock);
|
||||
|
||||
const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), _x));
|
||||
const inputX = Math.round(_x);
|
||||
const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), inputX));
|
||||
const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
|
||||
this.logs.push({
|
||||
frame: this.frame,
|
||||
operation: 'drop',
|
||||
x: inputX,
|
||||
});
|
||||
Matter.Composite.add(this.engine.world, body);
|
||||
this.activeBodyIds.push(body.id);
|
||||
this.latestDroppedBodyId = body.id;
|
||||
|
@ -416,6 +526,11 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
public hold() {
|
||||
if (this.isGameOver) return;
|
||||
|
||||
this.logs.push({
|
||||
frame: this.frame,
|
||||
operation: 'hold',
|
||||
});
|
||||
|
||||
if (this.holding) {
|
||||
const head = this.stock.shift()!;
|
||||
this.stock.unshift(this.holding);
|
||||
|
@ -426,8 +541,8 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
const head = this.stock.shift()!;
|
||||
this.holding = head;
|
||||
this.stock.push({
|
||||
id: Math.random().toString(),
|
||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||
id: this.rng().toString(),
|
||||
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
|
||||
});
|
||||
this.emit('changeHolding', this.holding);
|
||||
this.emit('changeStock', this.stock);
|
||||
|
@ -440,8 +555,9 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
|
||||
public dispose() {
|
||||
if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
|
||||
if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
|
||||
this.tickRaf = null;
|
||||
Matter.Render.stop(this.render);
|
||||
Matter.Runner.stop(this.runner);
|
||||
Matter.World.clear(this.engine.world, false);
|
||||
Matter.Engine.clear(this.engine);
|
||||
}
|
||||
|
|
|
@ -795,6 +795,9 @@ importers:
|
|||
sass:
|
||||
specifier: 1.69.5
|
||||
version: 1.69.5
|
||||
seedrandom:
|
||||
specifier: ^3.0.5
|
||||
version: 3.0.5
|
||||
shiki:
|
||||
specifier: 0.14.7
|
||||
version: 0.14.7
|
||||
|
|
Loading…
Reference in a new issue