enhance(drop-and-fusion): make game engine headless for server-side running
This commit is contained in:
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36fd7d17cf
commit
762fa6a8d8
2 changed files with 397 additions and 420 deletions
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@ -27,7 +27,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div :class="[$style.frame, $style.frameH]">
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<div :class="$style.frameInner">
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<MkButton inline small @click="hold">HOLD</MkButton>
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<img v-if="holdingStock" :src="game.getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
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<img v-if="holdingStock" :src="getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
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</div>
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<div :class="[$style.frameInner, $style.stock]" style="text-align: center;">
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<TransitionGroup
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@ -37,7 +37,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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:leaveToClass="$style.transition_stock_leaveTo"
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:moveClass="$style.transition_stock_move"
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>
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<img v-for="x in stock" :key="x.id" :src="game.getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
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<img v-for="x in stock" :key="x.id" :src="getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
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</TransitionGroup>
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</div>
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</div>
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@ -65,7 +65,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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:moveClass="$style.transition_picked_move"
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mode="out-in"
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>
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<img v-if="currentPick" :key="currentPick.id" :src="game.getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.size * viewScale) / 2) + 'px', left: -((currentPick?.mono.size * viewScale) / 2) + 'px', width: `${currentPick?.mono.size * viewScale}px` }"/>
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<img v-if="currentPick" :key="currentPick.id" :src="getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.size * viewScale) / 2) + 'px', left: -((currentPick?.mono.size * viewScale) / 2) + 'px', width: `${currentPick?.mono.size * viewScale}px` }"/>
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</Transition>
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<template v-if="dropReady && currentPick">
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<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow"/>
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@ -81,17 +81,20 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
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</div>
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<div v-if="replaying" style="display: flex;">
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<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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<div v-if="replaying" :class="$style.frame">
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<div :class="$style.frameInner">
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<div style="background: #0004;">
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<div style="height: 10px; background: var(--accent); will-change: width;" :style="{ width: `${(currentFrame / endedAtFrame) * 100}%` }"></div>
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</div>
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</div>
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<div :class="$style.frameInner">
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<div class="_buttonsCenter">
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<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END REPLAY</MkButton>
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<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END</MkButton>
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<MkButton :primary="replayPlaybackRate === 2" @click="replayPlaybackRate = replayPlaybackRate === 2 ? 1 : 2"><i class="ti ti-player-track-next"></i> x2</MkButton>
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<MkButton :primary="replayPlaybackRate === 4" @click="replayPlaybackRate = replayPlaybackRate === 4 ? 1 : 4"><i class="ti ti-player-track-next"></i> x4</MkButton>
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</div>
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</div>
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</div>
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</div>
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<div v-if="isGameOver" :class="$style.frame">
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<div :class="$style.frameInner">
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<div class="_buttonsCenter">
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@ -140,6 +143,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<script lang="ts" setup>
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import { onDeactivated, onMounted, onUnmounted, ref, shallowRef, watch } from 'vue';
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import * as Matter from 'matter-js';
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import * as Misskey from 'misskey-js';
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import { definePageMetadata } from '@/scripts/page-metadata.js';
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import MkRippleEffect from '@/components/MkRippleEffect.vue';
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@ -385,9 +389,6 @@ const SQUARE_MONOS: Mono[] = [{
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spriteScale: 1.12,
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}];
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const GAME_WIDTH = 450;
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const GAME_HEIGHT = 600;
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const props = defineProps<{
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gameMode: 'normal' | 'square';
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mute: boolean;
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@ -397,12 +398,23 @@ const emit = defineEmits<{
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(ev: 'end'): void;
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}>();
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const monoDefinitions = props.gameMode === 'normal' ? NORAML_MONOS : SQUARE_MONOS;
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let viewScale = 1;
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let game: DropAndFusionGame;
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let seed: string = Date.now().toString();
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let containerElRect: DOMRect | null = null;
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let seed: string;
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let logs: ReturnType<DropAndFusionGame['getLogs']> | null = null;
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let endedAtFrame = 0;
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let bgmNodes: ReturnType<typeof sound.createSourceNode> | null = null;
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let renderer: Matter.Render | null = null;
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let monoTextures: Record<string, Blob> = {};
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let monoTextureUrls: Record<string, string> = {};
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let tickRaf: number | null = null;
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let game = new DropAndFusionGame({
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seed: seed,
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monoDefinitions,
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});
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attachGameEvents();
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const containerEl = shallowRef<HTMLElement>();
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const canvasEl = shallowRef<HTMLCanvasElement>();
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@ -421,6 +433,7 @@ const highScore = ref<number | null>(null);
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const showConfig = ref(false);
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const replaying = ref(false);
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const replayPlaybackRate = ref(1);
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const currentFrame = ref(0);
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const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
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const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
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@ -434,50 +447,125 @@ watch(bgmVolume, (newValue) => {
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}
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});
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watch(sfxVolume, (newValue) => {
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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if (game) {
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game.setSfxVolume(props.mute ? 0 : newValue);
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}
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});
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function createGameInstance() {
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return new DropAndFusionGame({
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width: GAME_WIDTH,
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height: GAME_HEIGHT,
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function createRendererInstance(game: DropAndFusionGame) {
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return Matter.Render.create({
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engine: game.engine,
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canvas: canvasEl.value!,
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seed: seed,
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sfxVolume: props.mute ? 0 : sfxVolume.value,
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...(
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props.gameMode === 'normal' ? {
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monoDefinitions: NORAML_MONOS,
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} : {
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monoDefinitions: SQUARE_MONOS,
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}
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),
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options: {
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width: game.GAME_WIDTH,
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height: game.GAME_HEIGHT,
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background: 'transparent', // transparent to hide
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wireframeBackground: 'transparent', // transparent to hide
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wireframes: false,
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showSleeping: false,
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pixelRatio: Math.max(2, window.devicePixelRatio),
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},
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});
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}
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function loadMonoTextures() {
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async function loadSingleMonoTexture(mono: Mono) {
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if (renderer == null) return;
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// Matter-js内にキャッシュがある場合はスキップ
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if (renderer.textures[mono.img]) return;
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let src = mono.img;
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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if (monoTextureUrls[mono.img]) {
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src = monoTextureUrls[mono.img];
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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} else if (monoTextures[mono.img]) {
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src = URL.createObjectURL(monoTextures[mono.img]);
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monoTextureUrls[mono.img] = src;
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} else {
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const res = await fetch(mono.img);
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const blob = await res.blob();
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monoTextures[mono.img] = blob;
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src = URL.createObjectURL(blob);
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monoTextureUrls[mono.img] = src;
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}
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const image = new Image();
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image.src = src;
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renderer.textures[mono.img] = image;
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}
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return Promise.all(monoDefinitions.map(x => loadSingleMonoTexture(x)));
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}
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function getTextureImageUrl(mono: Mono) {
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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if (monoTextureUrls[mono.img]) {
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return monoTextureUrls[mono.img];
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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} else if (monoTextures[mono.img]) {
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// Gameクラス内にキャッシュがある場合はそれを使う
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const out = URL.createObjectURL(monoTextures[mono.img]);
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monoTextureUrls[mono.img] = out;
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return out;
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} else {
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return mono.img;
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}
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}
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function tick() {
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const hasNextTick = game.tick();
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if (hasNextTick) {
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tickRaf = window.requestAnimationFrame(tick);
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} else {
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tickRaf = null;
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}
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}
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function tickReplay() {
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let hasNextTick;
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for (let i = 0; i < replayPlaybackRate.value; i++) {
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const log = logs!.find(x => x.frame === game.frame);
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if (log) {
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switch (log.operation) {
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case 'drop': {
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game.drop(log.x);
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break;
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}
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case 'hold': {
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game.hold();
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break;
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}
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case 'surrender': {
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game.surrender();
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break;
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}
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default:
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break;
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}
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}
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hasNextTick = game.tick();
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currentFrame.value = game.frame;
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if (!hasNextTick) break;
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}
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if (hasNextTick) {
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tickRaf = window.requestAnimationFrame(tickReplay);
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} else {
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tickRaf = null;
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}
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}
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async function start() {
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seed = Date.now().toString();
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game = createGameInstance();
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attachGameEvents();
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await game.load();
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await loadMonoTextures();
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renderer = createRendererInstance(game);
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Matter.Render.lookAt(renderer, {
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min: { x: 0, y: 0 },
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max: { x: game.GAME_WIDTH, y: game.GAME_HEIGHT },
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});
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Matter.Render.run(renderer);
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game.start();
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window.requestAnimationFrame(tick);
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gameLoaded.value = true;
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if (bgmNodes == null) {
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const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
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if (!bgmBuffer) return;
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bgmNodes = sound.createSourceNode(bgmBuffer, {
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volume: props.mute ? 0 : bgmVolume.value,
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});
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if (!bgmNodes) return;
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bgmNodes.soundSource.loop = true;
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bgmNodes.soundSource.start();
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}
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}
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function onClick(ev: MouseEvent) {
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@ -507,7 +595,7 @@ function onTouchmove(ev: TouchEvent) {
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}
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function moveDropper(rect: DOMRect, x: number) {
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dropperX.value = Math.min(rect.width * ((GAME_WIDTH - game.PLAYAREA_MARGIN) / GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / GAME_WIDTH), x));
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dropperX.value = Math.min(rect.width * ((game.GAME_WIDTH - game.PLAYAREA_MARGIN) / game.GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / game.GAME_WIDTH), x));
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}
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function hold() {
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@ -525,11 +613,17 @@ async function surrender() {
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async function restart() {
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reset();
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game = new DropAndFusionGame({
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seed: seed,
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monoDefinitions,
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});
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attachGameEvents();
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await start();
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}
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function reset() {
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game.dispose();
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dispose();
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seed = Date.now().toString();
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isGameOver.value = false;
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replaying.value = false;
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replayPlaybackRate.value = 1;
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@ -544,9 +638,12 @@ function reset() {
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gameLoaded.value = false;
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}
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function end() {
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function dispose() {
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game.dispose();
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bgmNodes?.soundSource.stop();
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Matter.Render.stop(renderer);
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if (tickRaf) {
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window.cancelAnimationFrame(tickRaf);
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}
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}
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function backToTitle() {
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@ -555,17 +652,28 @@ function backToTitle() {
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function replay() {
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replaying.value = true;
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game.dispose();
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game = createGameInstance();
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dispose();
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game = new DropAndFusionGame({
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seed: seed,
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monoDefinitions,
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replaying: true,
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});
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attachGameEvents();
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os.promiseDialog(game.load(), async () => {
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game.start(logs!);
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os.promiseDialog(loadMonoTextures(), async () => {
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renderer = createRendererInstance(game);
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Matter.Render.lookAt(renderer, {
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min: { x: 0, y: 0 },
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max: { x: game.GAME_WIDTH, y: game.GAME_HEIGHT },
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});
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Matter.Render.run(renderer);
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game.start();
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window.requestAnimationFrame(tickReplay);
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});
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}
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function endReplay() {
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replaying.value = false;
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game.dispose();
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dispose();
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}
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function exportLog() {
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@ -579,88 +687,6 @@ function exportLog() {
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os.success();
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}
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function attachGameEvents() {
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game.addListener('changeScore', value => {
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score.value = value;
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});
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game.addListener('changeCombo', value => {
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if (value === 0) {
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comboPrev.value = combo.value;
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} else {
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comboPrev.value = value;
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}
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maxCombo.value = Math.max(maxCombo.value, value);
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combo.value = value;
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});
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game.addListener('changeStock', value => {
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currentPick.value = JSON.parse(JSON.stringify(value[0]));
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stock.value = JSON.parse(JSON.stringify(value.slice(1)));
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});
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game.addListener('changeHolding', value => {
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holdingStock.value = value;
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});
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game.addListener('dropped', () => {
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if (replaying.value) return;
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dropReady.value = false;
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window.setTimeout(() => {
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if (!isGameOver.value) {
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dropReady.value = true;
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}
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}, game.DROP_INTERVAL);
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});
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game.addListener('fusioned', (x, y, scoreDelta) => {
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if (!canvasEl.value) return;
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const rect = canvasEl.value.getBoundingClientRect();
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const domX = rect.left + (x * viewScale);
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const domY = rect.top + (y * viewScale);
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os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
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os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
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});
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game.addListener('monoAdded', (mono) => {
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if (replaying.value) return;
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// 実績関連
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if (mono.level === 10) {
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claimAchievement('bubbleGameExplodingHead');
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const monos = game.getActiveMonos();
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if (monos.filter(x => x.level === 10).length >= 2) {
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claimAchievement('bubbleGameDoubleExplodingHead');
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}
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}
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});
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game.addListener('gameOver', () => {
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if (replaying.value) {
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endReplay();
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return;
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}
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logs = game.getLogs();
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currentPick.value = null;
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dropReady.value = false;
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isGameOver.value = true;
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if (score.value > (highScore.value ?? 0)) {
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highScore.value = score.value;
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misskeyApi('i/registry/set', {
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scope: ['dropAndFusionGame'],
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key: 'highScore:' + props.gameMode,
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value: highScore.value,
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});
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}
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});
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}
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function updateSettings<
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K extends keyof typeof defaultStore.state.dropAndFusion,
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V extends typeof defaultStore.state.dropAndFusion[K],
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@ -686,8 +712,8 @@ function loadImage(url: string) {
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function getGameImageDriveFile() {
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return new Promise<Misskey.entities.DriveFile | null>(res => {
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const dcanvas = document.createElement('canvas');
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dcanvas.width = GAME_WIDTH;
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dcanvas.height = GAME_HEIGHT;
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dcanvas.width = game.GAME_WIDTH;
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dcanvas.height = game.GAME_HEIGHT;
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const ctx = dcanvas.getContext('2d');
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if (!ctx || !canvasEl.value) return res(null);
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Promise.all([
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@ -696,11 +722,11 @@ function getGameImageDriveFile() {
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]).then((images) => {
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const [frame, logo] = images;
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||||
ctx.fillStyle = '#fff';
|
||||
ctx.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||
ctx.drawImage(frame, 0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||
ctx.drawImage(canvasEl.value!, 0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||
ctx.fillRect(0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
|
||||
ctx.drawImage(frame, 0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
|
||||
ctx.drawImage(canvasEl.value!, 0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
|
||||
ctx.globalAlpha = 0.7;
|
||||
ctx.drawImage(logo, GAME_WIDTH * 0.55, 6, GAME_WIDTH * 0.45, GAME_WIDTH * 0.45 * (logo.height / logo.width));
|
||||
ctx.drawImage(logo, game.GAME_WIDTH * 0.55, 6, game.GAME_WIDTH * 0.45, game.GAME_WIDTH * 0.45 * (logo.height / logo.width));
|
||||
ctx.globalAlpha = 1;
|
||||
|
||||
dcanvas.toBlob(blob => {
|
||||
|
@ -745,11 +771,126 @@ SCORE: ${score.value} (MAX CHAIN: ${maxCombo.value})`,
|
|||
});
|
||||
}
|
||||
|
||||
function attachGameEvents() {
|
||||
game.addListener('changeScore', value => {
|
||||
score.value = value;
|
||||
});
|
||||
|
||||
game.addListener('changeCombo', value => {
|
||||
if (value === 0) {
|
||||
comboPrev.value = combo.value;
|
||||
} else {
|
||||
comboPrev.value = value;
|
||||
}
|
||||
maxCombo.value = Math.max(maxCombo.value, value);
|
||||
combo.value = value;
|
||||
});
|
||||
|
||||
game.addListener('changeStock', value => {
|
||||
currentPick.value = JSON.parse(JSON.stringify(value[0]));
|
||||
stock.value = JSON.parse(JSON.stringify(value.slice(1)));
|
||||
});
|
||||
|
||||
game.addListener('changeHolding', value => {
|
||||
holdingStock.value = value;
|
||||
|
||||
sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
|
||||
volume: 0.5 * sfxVolume.value,
|
||||
});
|
||||
});
|
||||
|
||||
game.addListener('dropped', (x) => {
|
||||
const panV = x - game.PLAYAREA_MARGIN;
|
||||
const panW = game.GAME_WIDTH - game.PLAYAREA_MARGIN - game.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', {
|
||||
volume: sfxVolume.value,
|
||||
pan,
|
||||
playbackRate: replayPlaybackRate.value,
|
||||
});
|
||||
|
||||
if (replaying.value) return;
|
||||
|
||||
dropReady.value = false;
|
||||
window.setTimeout(() => {
|
||||
if (!isGameOver.value) {
|
||||
dropReady.value = true;
|
||||
}
|
||||
}, game.DROP_INTERVAL);
|
||||
});
|
||||
|
||||
game.addListener('fusioned', (x, y, scoreDelta) => {
|
||||
if (!canvasEl.value) return;
|
||||
|
||||
const rect = canvasEl.value.getBoundingClientRect();
|
||||
const domX = rect.left + (x * viewScale);
|
||||
const domY = rect.top + (y * viewScale);
|
||||
os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
|
||||
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
|
||||
});
|
||||
|
||||
game.addListener('monoAdded', (mono) => {
|
||||
if (replaying.value) return;
|
||||
|
||||
// 実績関連
|
||||
if (mono.level === 10) {
|
||||
claimAchievement('bubbleGameExplodingHead');
|
||||
|
||||
const monos = game.getActiveMonos();
|
||||
if (monos.filter(x => x.level === 10).length >= 2) {
|
||||
claimAchievement('bubbleGameDoubleExplodingHead');
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
game.addListener('gameOver', () => {
|
||||
sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
|
||||
volume: sfxVolume.value,
|
||||
});
|
||||
|
||||
if (replaying.value) {
|
||||
endReplay();
|
||||
return;
|
||||
}
|
||||
|
||||
logs = game.getLogs();
|
||||
endedAtFrame = game.frame;
|
||||
currentPick.value = null;
|
||||
dropReady.value = false;
|
||||
isGameOver.value = true;
|
||||
|
||||
if (score.value > (highScore.value ?? 0)) {
|
||||
highScore.value = score.value;
|
||||
|
||||
misskeyApi('i/registry/set', {
|
||||
scope: ['dropAndFusionGame'],
|
||||
key: 'highScore:' + props.gameMode,
|
||||
value: highScore.value,
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
game.addListener('sfx', (type, params) => {
|
||||
if (props.mute) return;
|
||||
|
||||
const soundUrl =
|
||||
type === 'fusion' ? '/client-assets/drop-and-fusion/bubble2.mp3' :
|
||||
type === 'collision' ? '/client-assets/drop-and-fusion/poi1.mp3' :
|
||||
null as never;
|
||||
|
||||
sound.playUrl(soundUrl, {
|
||||
volume: params.volume * sfxVolume.value,
|
||||
pan: params.pan,
|
||||
playbackRate: params.pitch * replayPlaybackRate.value,
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
useInterval(() => {
|
||||
if (!canvasEl.value) return;
|
||||
const actualCanvasWidth = canvasEl.value.getBoundingClientRect().width;
|
||||
if (actualCanvasWidth === 0) return;
|
||||
viewScale = actualCanvasWidth / GAME_WIDTH;
|
||||
viewScale = actualCanvasWidth / game.GAME_WIDTH;
|
||||
containerElRect = containerEl.value?.getBoundingClientRect() ?? null;
|
||||
}, 1000, { immediate: false, afterMounted: true });
|
||||
|
||||
|
@ -763,15 +904,26 @@ onMounted(async () => {
|
|||
highScore.value = null;
|
||||
}
|
||||
|
||||
start();
|
||||
await start();
|
||||
|
||||
const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
|
||||
if (!bgmBuffer) return;
|
||||
bgmNodes = sound.createSourceNode(bgmBuffer, {
|
||||
volume: props.mute ? 0 : bgmVolume.value,
|
||||
});
|
||||
if (!bgmNodes) return;
|
||||
bgmNodes.soundSource.loop = true;
|
||||
bgmNodes.soundSource.start();
|
||||
});
|
||||
|
||||
onUnmounted(() => {
|
||||
end();
|
||||
dispose();
|
||||
bgmNodes?.soundSource.stop();
|
||||
});
|
||||
|
||||
onDeactivated(() => {
|
||||
end();
|
||||
dispose();
|
||||
bgmNodes?.soundSource.stop();
|
||||
});
|
||||
|
||||
definePageMetadata({
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
import { EventEmitter } from 'eventemitter3';
|
||||
import * as Matter from 'matter-js';
|
||||
import seedrandom from 'seedrandom';
|
||||
import * as sound from '@/scripts/sound.js';
|
||||
|
||||
export type Mono = {
|
||||
id: string;
|
||||
|
@ -39,41 +38,41 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
changeCombo: (newCombo: number) => void;
|
||||
changeStock: (newStock: { id: string; mono: Mono }[]) => void;
|
||||
changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
|
||||
dropped: () => void;
|
||||
dropped: (x: number) => void;
|
||||
fusioned: (x: number, y: number, scoreDelta: number) => void;
|
||||
monoAdded: (mono: Mono) => void;
|
||||
gameOver: () => void;
|
||||
sfx(type: string, params: { volume: number; pan: number; pitch: number; }): void;
|
||||
}> {
|
||||
private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
|
||||
private COMBO_INTERVAL = 60; // frame
|
||||
public readonly GAME_WIDTH = 450;
|
||||
public readonly GAME_HEIGHT = 600;
|
||||
public readonly DROP_INTERVAL = 500;
|
||||
public readonly PLAYAREA_MARGIN = 25;
|
||||
private STOCK_MAX = 4;
|
||||
private TICK_DELTA = 1000 / 60; // 60fps
|
||||
private loaded = false;
|
||||
private frame = 0;
|
||||
private engine: Matter.Engine;
|
||||
private render: Matter.Render;
|
||||
private tickRaf: ReturnType<typeof requestAnimationFrame> | null = null;
|
||||
public frame = 0;
|
||||
public engine: Matter.Engine;
|
||||
private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
|
||||
private overflowCollider: Matter.Body;
|
||||
private isGameOver = false;
|
||||
private gameWidth: number;
|
||||
private gameHeight: number;
|
||||
private monoDefinitions: Mono[] = [];
|
||||
private monoTextures: Record<string, Blob> = {};
|
||||
private monoTextureUrls: Record<string, string> = {};
|
||||
private rng: () => number;
|
||||
private logs: Log[] = [];
|
||||
private replaying = false;
|
||||
|
||||
private sfxVolume = 1;
|
||||
|
||||
/**
|
||||
* フィールドに出ていて、かつ合体の対象となるアイテム
|
||||
*/
|
||||
private activeBodyIds: Matter.Body['id'][] = [];
|
||||
|
||||
/**
|
||||
* fusion予約アイテムのペア
|
||||
* TODO: これらのモノは光らせるなどの演出をすると視覚的に楽しそう
|
||||
*/
|
||||
private fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
|
||||
|
||||
private latestDroppedBodyId: Matter.Body['id'] | null = null;
|
||||
|
||||
private latestDroppedAt = 0;
|
||||
|
@ -99,31 +98,17 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
this.emit('changeScore', value);
|
||||
}
|
||||
|
||||
private comboIntervalId: number | null = null;
|
||||
|
||||
public replayPlaybackRate = 1;
|
||||
|
||||
constructor(opts: {
|
||||
canvas: HTMLCanvasElement;
|
||||
width: number;
|
||||
height: number;
|
||||
monoDefinitions: Mono[];
|
||||
seed: string;
|
||||
sfxVolume?: number;
|
||||
}) {
|
||||
constructor(env: { monoDefinitions: Mono[]; seed: string; replaying?: boolean }) {
|
||||
super();
|
||||
|
||||
this.replaying = !!env.replaying;
|
||||
this.monoDefinitions = env.monoDefinitions;
|
||||
this.rng = seedrandom(env.seed);
|
||||
|
||||
this.tick = this.tick.bind(this);
|
||||
|
||||
this.gameWidth = opts.width;
|
||||
this.gameHeight = opts.height;
|
||||
this.monoDefinitions = opts.monoDefinitions;
|
||||
this.rng = seedrandom(opts.seed);
|
||||
|
||||
if (opts.sfxVolume) {
|
||||
this.sfxVolume = opts.sfxVolume;
|
||||
}
|
||||
|
||||
this.engine = Matter.Engine.create({
|
||||
constraintIterations: 2 * this.PHYSICS_QUALITY_FACTOR,
|
||||
positionIterations: 6 * this.PHYSICS_QUALITY_FACTOR,
|
||||
|
@ -138,22 +123,6 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
enableSleeping: false,
|
||||
});
|
||||
|
||||
this.render = Matter.Render.create({
|
||||
engine: this.engine,
|
||||
canvas: opts.canvas,
|
||||
options: {
|
||||
width: this.gameWidth,
|
||||
height: this.gameHeight,
|
||||
background: 'transparent', // transparent to hide
|
||||
wireframeBackground: 'transparent', // transparent to hide
|
||||
wireframes: false,
|
||||
showSleeping: false,
|
||||
pixelRatio: Math.max(2, window.devicePixelRatio),
|
||||
},
|
||||
});
|
||||
|
||||
Matter.Render.run(this.render);
|
||||
|
||||
this.engine.world.bodies = [];
|
||||
|
||||
//#region walls
|
||||
|
@ -170,13 +139,13 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
|
||||
const thickness = 100;
|
||||
Matter.Composite.add(this.engine.world, [
|
||||
Matter.Bodies.rectangle(this.gameWidth / 2, this.gameHeight + (thickness / 2) - this.PLAYAREA_MARGIN, this.gameWidth, thickness, WALL_OPTIONS),
|
||||
Matter.Bodies.rectangle(this.gameWidth + (thickness / 2) - this.PLAYAREA_MARGIN, this.gameHeight / 2, thickness, this.gameHeight, WALL_OPTIONS),
|
||||
Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.gameHeight / 2, thickness, this.gameHeight, WALL_OPTIONS),
|
||||
Matter.Bodies.rectangle(this.GAME_WIDTH / 2, this.GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_WIDTH, thickness, WALL_OPTIONS),
|
||||
Matter.Bodies.rectangle(this.GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
|
||||
Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
|
||||
]);
|
||||
//#endregion
|
||||
|
||||
this.overflowCollider = Matter.Bodies.rectangle(this.gameWidth / 2, 0, this.gameWidth, 200, {
|
||||
this.overflowCollider = Matter.Bodies.rectangle(this.GAME_WIDTH / 2, 0, this.GAME_WIDTH, 200, {
|
||||
isStatic: true,
|
||||
isSensor: true,
|
||||
render: {
|
||||
|
@ -185,12 +154,6 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
},
|
||||
});
|
||||
Matter.Composite.add(this.engine.world, this.overflowCollider);
|
||||
|
||||
// fit the render viewport to the scene
|
||||
Matter.Render.lookAt(this.render, {
|
||||
min: { x: 0, y: 0 },
|
||||
max: { x: this.gameWidth, y: this.gameHeight },
|
||||
});
|
||||
}
|
||||
|
||||
private createBody(mono: Mono, x: number, y: number) {
|
||||
|
@ -256,29 +219,69 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
const additionalScore = Math.round(currentMono.score * comboBonus);
|
||||
this.score += additionalScore;
|
||||
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
|
||||
const panV = newX - this.PLAYAREA_MARGIN;
|
||||
const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
sound.playUrl('/client-assets/drop-and-fusion/bubble2.mp3', {
|
||||
volume: this.sfxVolume,
|
||||
pan,
|
||||
playbackRate: nextMono.sfxPitch * this.replayPlaybackRate,
|
||||
});
|
||||
|
||||
this.emit('monoAdded', nextMono);
|
||||
this.emit('fusioned', newX, newY, additionalScore);
|
||||
|
||||
const panV = newX - this.PLAYAREA_MARGIN;
|
||||
const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
this.emit('sfx', 'fusion', { volume: 1, pan, pitch: nextMono.sfxPitch });
|
||||
} else {
|
||||
//const VELOCITY = 30;
|
||||
//for (let i = 0; i < 10; i++) {
|
||||
// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(this.rng() * 3)))!, x + ((this.rng() * VELOCITY) - (VELOCITY / 2)), y + ((this.rng() * VELOCITY) - (VELOCITY / 2)));
|
||||
// Matter.Composite.add(world, body);
|
||||
// bodies.push(body);
|
||||
//}
|
||||
//sound.playUrl({
|
||||
// type: 'syuilo/bubble2',
|
||||
// volume: this.sfxVolume,
|
||||
//});
|
||||
// nop
|
||||
}
|
||||
}
|
||||
|
||||
private onCollision(event: Matter.IEventCollision<Matter.Engine>) {
|
||||
const minCollisionEnergyForSound = 2.5;
|
||||
const maxCollisionEnergyForSound = 9;
|
||||
const soundPitchMax = 4;
|
||||
const soundPitchMin = 0.5;
|
||||
|
||||
for (const pairs of event.pairs) {
|
||||
const { bodyA, bodyB } = pairs;
|
||||
|
||||
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
|
||||
if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) {
|
||||
continue;
|
||||
}
|
||||
this.gameOver();
|
||||
break;
|
||||
}
|
||||
|
||||
const shouldFusion = (bodyA.label === bodyB.label) &&
|
||||
!this.fusionReservedPairs.some(x =>
|
||||
x.bodyA.id === bodyA.id ||
|
||||
x.bodyA.id === bodyB.id ||
|
||||
x.bodyB.id === bodyA.id ||
|
||||
x.bodyB.id === bodyB.id);
|
||||
|
||||
if (shouldFusion) {
|
||||
if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) {
|
||||
this.fusion(bodyA, bodyB);
|
||||
} else {
|
||||
this.fusionReservedPairs.push({ bodyA, bodyB });
|
||||
this.tickCallbackQueue.push({
|
||||
frame: this.frame + 6,
|
||||
callback: () => {
|
||||
this.fusionReservedPairs = this.fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
|
||||
this.fusion(bodyA, bodyB);
|
||||
},
|
||||
});
|
||||
}
|
||||
} else {
|
||||
const energy = pairs.collision.depth;
|
||||
if (energy > minCollisionEnergyForSound) {
|
||||
const volume = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
|
||||
const panV =
|
||||
pairs.bodyA.label === '_wall_' ? bodyB.position.x - this.PLAYAREA_MARGIN :
|
||||
pairs.bodyB.label === '_wall_' ? bodyA.position.x - this.PLAYAREA_MARGIN :
|
||||
((bodyA.position.x + bodyB.position.x) / 2) - this.PLAYAREA_MARGIN;
|
||||
const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
||||
this.emit('sfx', 'collision', { volume, pan, pitch });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -293,50 +296,10 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
|
||||
private gameOver() {
|
||||
this.isGameOver = true;
|
||||
if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
|
||||
this.tickRaf = null;
|
||||
this.emit('gameOver');
|
||||
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
|
||||
sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
|
||||
volume: this.sfxVolume,
|
||||
});
|
||||
}
|
||||
|
||||
/** テクスチャをすべてキャッシュする */
|
||||
private async loadMonoTextures() {
|
||||
async function loadSingleMonoTexture(mono: Mono, game: DropAndFusionGame) {
|
||||
// Matter-js内にキャッシュがある場合はスキップ
|
||||
if (game.render.textures[mono.img]) return;
|
||||
|
||||
let src = mono.img;
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
if (game.monoTextureUrls[mono.img]) {
|
||||
src = game.monoTextureUrls[mono.img];
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
} else if (game.monoTextures[mono.img]) {
|
||||
src = URL.createObjectURL(game.monoTextures[mono.img]);
|
||||
game.monoTextureUrls[mono.img] = src;
|
||||
} else {
|
||||
const res = await fetch(mono.img);
|
||||
const blob = await res.blob();
|
||||
game.monoTextures[mono.img] = blob;
|
||||
src = URL.createObjectURL(blob);
|
||||
game.monoTextureUrls[mono.img] = src;
|
||||
}
|
||||
|
||||
const image = new Image();
|
||||
image.src = src;
|
||||
game.render.textures[mono.img] = image;
|
||||
}
|
||||
|
||||
return Promise.all(this.monoDefinitions.map(x => loadSingleMonoTexture(x, this)));
|
||||
}
|
||||
|
||||
public start(logs?: Log[]) {
|
||||
if (!this.loaded) throw new Error('game is not loaded yet');
|
||||
if (logs) this.replaying = true;
|
||||
|
||||
public start() {
|
||||
for (let i = 0; i < this.STOCK_MAX; i++) {
|
||||
this.stock.push({
|
||||
id: this.rng().toString(),
|
||||
|
@ -345,118 +308,20 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
}
|
||||
this.emit('changeStock', this.stock);
|
||||
|
||||
// TODO: fusion予約状態のアイテムは光らせるなどの演出をすると楽しそう
|
||||
let fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
|
||||
|
||||
const minCollisionEnergyForSound = 2.5;
|
||||
const maxCollisionEnergyForSound = 9;
|
||||
const soundPitchMax = 4;
|
||||
const soundPitchMin = 0.5;
|
||||
|
||||
Matter.Events.on(this.engine, 'collisionStart', (event) => {
|
||||
for (const pairs of event.pairs) {
|
||||
const { bodyA, bodyB } = pairs;
|
||||
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
|
||||
if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) {
|
||||
continue;
|
||||
}
|
||||
this.gameOver();
|
||||
break;
|
||||
}
|
||||
const shouldFusion = (bodyA.label === bodyB.label) && !fusionReservedPairs.some(x => x.bodyA.id === bodyA.id || x.bodyA.id === bodyB.id || x.bodyB.id === bodyA.id || x.bodyB.id === bodyB.id);
|
||||
if (shouldFusion) {
|
||||
if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) {
|
||||
this.fusion(bodyA, bodyB);
|
||||
} else {
|
||||
fusionReservedPairs.push({ bodyA, bodyB });
|
||||
this.tickCallbackQueue.push({
|
||||
frame: this.frame + 6,
|
||||
callback: () => {
|
||||
fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
|
||||
this.fusion(bodyA, bodyB);
|
||||
},
|
||||
});
|
||||
}
|
||||
} else {
|
||||
const energy = pairs.collision.depth;
|
||||
if (energy > minCollisionEnergyForSound) {
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
|
||||
const vol = ((Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4) * this.sfxVolume;
|
||||
const panV =
|
||||
pairs.bodyA.label === '_wall_' ? bodyB.position.x - this.PLAYAREA_MARGIN :
|
||||
pairs.bodyB.label === '_wall_' ? bodyA.position.x - this.PLAYAREA_MARGIN :
|
||||
((bodyA.position.x + bodyB.position.x) / 2) - this.PLAYAREA_MARGIN;
|
||||
const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
||||
sound.playUrl('/client-assets/drop-and-fusion/poi1.mp3', {
|
||||
volume: vol,
|
||||
pan,
|
||||
playbackRate: pitch * this.replayPlaybackRate,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (logs) {
|
||||
const playTick = () => {
|
||||
for (let i = 0; i < this.replayPlaybackRate; i++) {
|
||||
this.frame++;
|
||||
if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) {
|
||||
this.combo = 0;
|
||||
}
|
||||
const log = logs.find(x => x.frame === this.frame - 1);
|
||||
if (log) {
|
||||
switch (log.operation) {
|
||||
case 'drop': {
|
||||
this.drop(log.x);
|
||||
break;
|
||||
}
|
||||
case 'hold': {
|
||||
this.hold();
|
||||
break;
|
||||
}
|
||||
case 'surrender': {
|
||||
this.surrender();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
|
||||
if (x.frame === this.frame) {
|
||||
x.callback();
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
Matter.Engine.update(this.engine, this.TICK_DELTA);
|
||||
}
|
||||
|
||||
if (!this.isGameOver) {
|
||||
this.tickRaf = window.requestAnimationFrame(playTick);
|
||||
}
|
||||
};
|
||||
|
||||
playTick();
|
||||
} else {
|
||||
this.tick();
|
||||
}
|
||||
Matter.Events.on(this.engine, 'collisionStart', this.onCollision.bind(this));
|
||||
}
|
||||
|
||||
public getLogs() {
|
||||
return this.logs;
|
||||
}
|
||||
|
||||
private tick() {
|
||||
public tick() {
|
||||
this.frame++;
|
||||
|
||||
if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) {
|
||||
this.combo = 0;
|
||||
}
|
||||
|
||||
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
|
||||
if (x.frame === this.frame) {
|
||||
x.callback();
|
||||
|
@ -465,35 +330,12 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
Matter.Engine.update(this.engine, this.TICK_DELTA);
|
||||
if (!this.isGameOver) {
|
||||
this.tickRaf = window.requestAnimationFrame(this.tick);
|
||||
}
|
||||
}
|
||||
|
||||
public async load() {
|
||||
await this.loadMonoTextures();
|
||||
this.loaded = true;
|
||||
}
|
||||
const hasNextTick = !this.isGameOver;
|
||||
|
||||
public setSfxVolume(volume: number) {
|
||||
this.sfxVolume = volume;
|
||||
}
|
||||
|
||||
public getTextureImageUrl(mono: Mono) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
if (this.monoTextureUrls[mono.img]) {
|
||||
return this.monoTextureUrls[mono.img];
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
} else if (this.monoTextures[mono.img]) {
|
||||
// Gameクラス内にキャッシュがある場合はそれを使う
|
||||
const out = URL.createObjectURL(this.monoTextures[mono.img]);
|
||||
this.monoTextureUrls[mono.img] = out;
|
||||
return out;
|
||||
} else {
|
||||
return mono.img;
|
||||
}
|
||||
return hasNextTick;
|
||||
}
|
||||
|
||||
public getActiveMonos() {
|
||||
|
@ -502,6 +344,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
|
||||
public drop(_x: number) {
|
||||
if (this.isGameOver) return;
|
||||
// TODO: フレームで計算するようにすればリプレイかどうかのチェックは不要になる
|
||||
if (!this.replaying && (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL)) return;
|
||||
|
||||
const head = this.stock.shift()!;
|
||||
|
@ -512,7 +355,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
this.emit('changeStock', this.stock);
|
||||
|
||||
const inputX = Math.round(_x);
|
||||
const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), inputX));
|
||||
const x = Math.min(this.GAME_WIDTH - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), inputX));
|
||||
const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
|
||||
this.logs.push({
|
||||
frame: this.frame,
|
||||
|
@ -523,18 +366,8 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
this.activeBodyIds.push(body.id);
|
||||
this.latestDroppedBodyId = body.id;
|
||||
this.latestDroppedAt = Date.now();
|
||||
this.emit('dropped');
|
||||
this.emit('dropped', x);
|
||||
this.emit('monoAdded', head.mono);
|
||||
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
|
||||
const panV = x - this.PLAYAREA_MARGIN;
|
||||
const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', {
|
||||
volume: this.sfxVolume,
|
||||
pan,
|
||||
playbackRate: this.replayPlaybackRate,
|
||||
});
|
||||
}
|
||||
|
||||
public hold() {
|
||||
|
@ -561,17 +394,9 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
this.emit('changeHolding', this.holding);
|
||||
this.emit('changeStock', this.stock);
|
||||
}
|
||||
|
||||
sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
|
||||
volume: 0.5 * this.sfxVolume,
|
||||
});
|
||||
}
|
||||
|
||||
public dispose() {
|
||||
if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
|
||||
if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
|
||||
this.tickRaf = null;
|
||||
Matter.Render.stop(this.render);
|
||||
Matter.World.clear(this.engine.world, false);
|
||||
Matter.Engine.clear(this.engine);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue