monkeeShark/src/client/app/common/views/components/games/reversi/reversi.game.vue

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<template>
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<div class="xqnhankfuuilcwvhgsopeqncafzsquya">
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<button class="go-index" v-if="selfNav" @click="goIndex">%fa:arrow-left%</button>
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<header><b><router-link :to="blackUser | userPage">{{ blackUser | userName }}</router-link></b>(%i18n:common.reversi.black%) vs <b><router-link :to="whiteUser | userPage">{{ whiteUser | userName }}</router-link></b>(%i18n:common.reversi.white%)</header>
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<div style="overflow: hidden; line-height: 28px;">
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<p class="turn" v-if="!iAmPlayer && !game.isEnded">{{ '%i18n:common.reversi.turn-of%'.replace('{}', $options.filters.userName(turnUser)) }}<mk-ellipsis/></p>
<p class="turn" v-if="logPos != logs.length">{{ '%i18n:common.reversi.past-turn-of%'.replace('{}', $options.filters.userName(turnUser)) }}</p>
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<p class="turn1" v-if="iAmPlayer && !game.isEnded && !isMyTurn">%i18n:common.reversi.opponent-turn%<mk-ellipsis/></p>
<p class="turn2" v-if="iAmPlayer && !game.isEnded && isMyTurn" v-animate-css="{ classes: 'tada', iteration: 'infinite' }">%i18n:common.reversi.my-turn%</p>
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<p class="result" v-if="game.isEnded && logPos == logs.length">
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<template v-if="game.winner">
<span>{{ '%i18n:common.reversi.won%'.replace('{}', $options.filters.userName(game.winner)) }}</span>
<span v-if="game.surrendered != null"> (%i18n:@surrendered%)</span>
</template>
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<template v-else>%i18n:common.reversi.drawn%</template>
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</p>
</div>
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<div class="board">
<div class="labels-x" v-if="this.$store.state.settings.games.reversi.showBoardLabels">
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<span v-for="i in game.settings.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
</div>
<div class="flex">
<div class="labels-y" v-if="this.$store.state.settings.games.reversi.showBoardLabels">
<div v-for="i in game.settings.map.length">{{ i }}</div>
</div>
<div class="cells" :style="cellsStyle">
<div v-for="(stone, i) in o.board"
:class="{ empty: stone == null, none: o.map[i] == 'null', isEnded: game.isEnded, myTurn: !game.isEnded && isMyTurn, can: turnUser ? o.canPut(turnUser.id == blackUser.id, i) : null, prev: o.prevPos == i }"
@click="set(i)"
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:title="`${String.fromCharCode(65 + o.transformPosToXy(i)[0])}${o.transformPosToXy(i)[1] + 1}`">
<img v-if="stone === true" :src="blackUser.avatarUrl" alt="black" :class="{ contrast: $store.state.settings.games.reversi.useContrastStones }">
<img v-if="stone === false" :src="whiteUser.avatarUrl" alt="white" :class="{ contrast: $store.state.settings.games.reversi.useContrastStones }">
</div>
</div>
<div class="labels-y" v-if="this.$store.state.settings.games.reversi.showBoardLabels">
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<div v-for="i in game.settings.map.length">{{ i }}</div>
</div>
</div>
<div class="labels-x" v-if="this.$store.state.settings.games.reversi.showBoardLabels">
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<span v-for="i in game.settings.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
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</div>
</div>
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<p class="status"><b>{{ '%i18n:common.reversi.this-turn%'.split('{}')[0] }}{{ logPos }}{{ '%i18n:common.reversi.this-turn%'.split('{}')[1] }}</b> %i18n:common.reversi.black%:{{ o.blackCount }} %i18n:common.reversi.white%:{{ o.whiteCount }} %i18n:common.reversi.total%:{{ o.blackCount + o.whiteCount }}</p>
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<div class="actions" v-if="!game.isEnded && iAmPlayer">
<form-button @click="surrender">%i18n:@surrender%</form-button>
</div>
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<div class="player" v-if="game.isEnded">
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<div>
<button @click="logPos = 0" :disabled="logPos == 0">%fa:angle-double-left%</button>
<button @click="logPos--" :disabled="logPos == 0">%fa:angle-left%</button>
</div>
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<span>{{ logPos }} / {{ logs.length }}</span>
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<div>
<button @click="logPos++" :disabled="logPos == logs.length">%fa:angle-right%</button>
<button @click="logPos = logs.length" :disabled="logPos == logs.length">%fa:angle-double-right%</button>
</div>
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</div>
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<div class="info">
<p v-if="game.settings.isLlotheo">%i18n:@is-llotheo%</p>
<p v-if="game.settings.loopedBoard">%i18n:@looped-map%</p>
<p v-if="game.settings.canPutEverywhere">%i18n:@can-put-everywhere%</p>
</div>
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</div>
</template>
<script lang="ts">
import Vue from 'vue';
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import * as CRC32 from 'crc-32';
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import Reversi, { Color } from '../../../../../../../games/reversi/core';
import { url } from '../../../../../config';
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export default Vue.extend({
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props: {
initGame: {
type: Object,
require: true
},
connection: {
type: Object,
require: true
},
selfNav: {
type: Boolean,
require: true
}
},
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data() {
return {
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game: null,
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o: null as Reversi,
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logs: [],
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logPos: 0,
pollingClock: null
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};
},
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computed: {
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iAmPlayer(): boolean {
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if (!this.$store.getters.isSignedIn) return false;
return this.game.user1Id == this.$store.state.i.id || this.game.user2Id == this.$store.state.i.id;
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},
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myColor(): Color {
if (!this.iAmPlayer) return null;
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if (this.game.user1Id == this.$store.state.i.id && this.game.black == 1) return true;
if (this.game.user2Id == this.$store.state.i.id && this.game.black == 2) return true;
return false;
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},
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opColor(): Color {
if (!this.iAmPlayer) return null;
return this.myColor === true ? false : true;
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},
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blackUser(): any {
return this.game.black == 1 ? this.game.user1 : this.game.user2;
},
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whiteUser(): any {
return this.game.black == 1 ? this.game.user2 : this.game.user1;
},
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turnUser(): any {
if (this.o.turn === true) {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
} else if (this.o.turn === false) {
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
} else {
return null;
}
},
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isMyTurn(): boolean {
if (!this.iAmPlayer) return false;
if (this.turnUser == null) return false;
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return this.turnUser.id == this.$store.state.i.id;
},
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cellsStyle(): any {
return {
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'grid-template-rows': `repeat(${this.game.settings.map.length}, 1fr)`,
'grid-template-columns': `repeat(${this.game.settings.map[0].length}, 1fr)`
};
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}
},
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watch: {
logPos(v) {
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if (!this.game.isEnded) return;
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this.o = new Reversi(this.game.settings.map, {
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isLlotheo: this.game.settings.isLlotheo,
canPutEverywhere: this.game.settings.canPutEverywhere,
loopedBoard: this.game.settings.loopedBoard
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});
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for (const log of this.logs.slice(0, v)) {
this.o.put(log.color, log.pos);
}
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this.$forceUpdate();
}
},
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created() {
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this.game = this.initGame;
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this.o = new Reversi(this.game.settings.map, {
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isLlotheo: this.game.settings.isLlotheo,
canPutEverywhere: this.game.settings.canPutEverywhere,
loopedBoard: this.game.settings.loopedBoard
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});
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this.game.logs.forEach(log => {
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this.o.put(log.color, log.pos);
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});
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this.logs = this.game.logs;
this.logPos = this.logs.length;
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// 通信を取りこぼしてもいいように定期的にポーリングさせる
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if (this.game.isStarted && !this.game.isEnded) {
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this.pollingClock = setInterval(() => {
const crc32 = CRC32.str(this.logs.map(x => x.pos.toString()).join(''));
this.connection.send({
type: 'check',
crc32
});
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}, 3000);
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}
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},
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mounted() {
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this.connection.on('set', this.onSet);
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this.connection.on('rescue', this.onRescue);
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this.connection.on('ended', this.onEnded);
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},
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beforeDestroy() {
this.connection.off('set', this.onSet);
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this.connection.off('rescue', this.onRescue);
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this.connection.off('ended', this.onEnded);
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clearInterval(this.pollingClock);
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},
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methods: {
set(pos) {
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if (this.game.isEnded) return;
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if (!this.iAmPlayer) return;
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if (!this.isMyTurn) return;
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if (!this.o.canPut(this.myColor, pos)) return;
this.o.put(this.myColor, pos);
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// サウンドを再生する
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if (this.$store.state.device.enableSounds) {
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const sound = new Audio(`${url}/assets/reversi-put-me.mp3`);
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sound.volume = this.$store.state.device.soundVolume;
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sound.play();
}
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this.connection.send({
type: 'set',
pos
});
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this.checkEnd();
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this.$forceUpdate();
},
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onSet(x) {
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this.logs.push(x);
this.logPos++;
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this.o.put(x.color, x.pos);
this.checkEnd();
this.$forceUpdate();
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// サウンドを再生する
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if (this.$store.state.device.enableSounds && x.color != this.myColor) {
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const sound = new Audio(`${url}/assets/reversi-put-you.mp3`);
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sound.volume = this.$store.state.device.soundVolume;
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sound.play();
}
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},
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onEnded(x) {
this.game = x.game;
},
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checkEnd() {
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this.game.isEnded = this.o.isEnded;
if (this.game.isEnded) {
if (this.o.winner === true) {
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this.game.winnerId = this.game.black == 1 ? this.game.user1Id : this.game.user2Id;
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this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
} else if (this.o.winner === false) {
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this.game.winnerId = this.game.black == 1 ? this.game.user2Id : this.game.user1Id;
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this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
} else {
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this.game.winnerId = null;
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this.game.winner = null;
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}
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}
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},
// 正しいゲーム情報が送られてきたとき
onRescue(game) {
this.game = game;
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this.o = new Reversi(this.game.settings.map, {
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isLlotheo: this.game.settings.isLlotheo,
canPutEverywhere: this.game.settings.canPutEverywhere,
loopedBoard: this.game.settings.loopedBoard
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});
this.game.logs.forEach(log => {
this.o.put(log.color, log.pos, true);
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});
this.logs = this.game.logs;
this.logPos = this.logs.length;
this.checkEnd();
this.$forceUpdate();
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},
surrender() {
(this as any).api('games/reversi/games/surrender', {
gameId: this.game.id
});
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},
goIndex() {
this.$emit('go-index');
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}
}
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});
</script>
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<style lang="stylus" scoped>
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.xqnhankfuuilcwvhgsopeqncafzsquya
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text-align center
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> .go-index
position absolute
top 0
left 0
z-index 1
width 42px
height 42px
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> header
padding 8px
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border-bottom dashed 1px var(--reversiGameHeaderLine)
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a
color inherit
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> .board
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width calc(100% - 16px)
max-width 500px
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margin 0 auto
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$label-size = 16px
$gap = 4px
> .labels-x
height $label-size
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padding 0 $label-size
display flex
> *
flex 1
display flex
align-items center
justify-content center
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font-size 12px
&:first-child
margin-left -($gap / 2)
&:last-child
margin-right -($gap / 2)
> .flex
display flex
> .labels-y
width $label-size
display flex
flex-direction column
> *
flex 1
display flex
align-items center
justify-content center
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font-size 12px
&:first-child
margin-top -($gap / 2)
&:last-child
margin-bottom -($gap / 2)
> .cells
flex 1
display grid
grid-gap $gap
> div
background transparent
border-radius 6px
overflow hidden
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*
pointer-events none
user-select none
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&.empty
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border solid 2px var(--reversiGameEmptyCell)
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&.empty.can
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background var(--reversiGameEmptyCell)
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&.empty.myTurn
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border-color var(--reversiGameEmptyCellMyTurn)
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&.can
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background var(--reversiGameEmptyCellCanPut)
cursor pointer
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&:hover
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border-color var(--primaryDarken10)
background var(--primary)
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&:active
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background var(--primaryDarken10)
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&.prev
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box-shadow 0 0 0 4px var(--primaryAlpha07)
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&.isEnded
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border-color var(--reversiGameEmptyCellMyTurn)
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&.none
border-color transparent !important
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> img
display block
width 100%
height 100%
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&.contrast
&[alt="black"]
filter brightness(.5)
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&[alt="white"]
filter brightness(2)
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> .graph
display grid
grid-template-columns repeat(61, 1fr)
width 300px
height 38px
margin 0 auto 16px auto
> div
&:not(:empty)
background #ccc
> div:first-child
background #333
> div:last-child
background #ccc
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> .status
margin 0
padding 16px 0
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> .actions
padding-bottom 16px
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> .player
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padding-bottom 32px
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> span
display inline-block
margin 0 8px
min-width 70px
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</style>