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https://github.com/SickGear/SickGear.git
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177 lines
5.2 KiB
Python
177 lines
5.2 KiB
Python
"""
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3D Studio Max file (.3ds) parser.
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Author: Victor Stinner
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"""
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from hachoir_parser import Parser
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from hachoir_core.field import (StaticFieldSet, FieldSet,
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UInt16, UInt32, RawBytes, Enum, CString)
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from hachoir_parser.image.common import RGB
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from hachoir_core.endian import LITTLE_ENDIAN
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from hachoir_core.text_handler import textHandler, hexadecimal
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from hachoir_parser.misc.common import Vertex, MapUV
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def readObject(parent):
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yield CString(parent, "name", "Object name")
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size = parent["size"].value * 8
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while parent.current_size < size:
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yield Chunk(parent, "chunk[]")
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def readTextureFilename(parent):
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yield CString(parent, "filename", "Texture filename")
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def readVersion(parent):
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yield UInt32(parent, "version", "3DS file format version")
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def readMaterialName(parent):
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yield CString(parent, "name", "Material name")
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class Polygon(StaticFieldSet):
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format = (
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(UInt16, "a", "Vertex A"),
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(UInt16, "b", "Vertex B"),
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(UInt16, "c", "Vertex C"),
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(UInt16, "flags", "Flags"))
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def readMapList(parent):
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yield UInt16(parent, "count", "Map count")
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for index in xrange(parent["count"].value):
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yield MapUV(parent, "map_uv[]", "Mapping UV")
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def readColor(parent):
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yield RGB(parent, "color")
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def readVertexList(parent):
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yield UInt16(parent, "count", "Vertex count")
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for index in range(0, parent["count"].value):
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yield Vertex(parent, "vertex[]", "Vertex")
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def readPolygonList(parent):
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count = UInt16(parent, "count", "Vertex count")
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yield count
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for i in range(0, count.value):
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yield Polygon(parent, "polygon[]")
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size = parent["size"].value * 8
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while parent.current_size < size:
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yield Chunk(parent, "chunk[]")
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class Chunk(FieldSet):
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# List of chunk type name
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type_name = {
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0x0011: "Color",
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0x4D4D: "Main chunk",
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0x0002: "File version",
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0x3D3D: "Materials and objects",
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0x4000: "Object",
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0x4100: "Mesh (triangular)",
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0x4110: "Vertices list",
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0x4120: "Polygon (faces) list",
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0x4140: "Map UV list",
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0x4130: "Object material",
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0xAFFF: "New material",
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0xA000: "Material name",
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0xA010: "Material ambient",
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0xA020: "Material diffuse",
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0xA030: "Texture specular",
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0xA200: "Texture",
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0xA300: "Texture filename",
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# Key frames
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0xB000: "Keyframes",
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0xB002: "Object node tag",
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0xB006: "Light target node tag",
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0xB007: "Spot light node tag",
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0xB00A: "Keyframes header",
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0xB009: "Keyframe current time",
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0xB030: "Node identifier",
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0xB010: "Node header",
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0x7001: "Viewport layout"
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}
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chunk_id_by_type = {
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0x4d4d: "main",
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0x0002: "version",
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0x3d3d: "obj_mat",
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0xb000: "keyframes",
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0xafff: "material[]",
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0x4000: "object[]",
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0x4110: "vertices_list",
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0x4120: "polygon_list",
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0x4140: "mapuv_list",
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0x4100: "mesh"
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}
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# List of chunks which contains other chunks
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sub_chunks = \
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(0x4D4D, 0x4100, 0x3D3D, 0xAFFF, 0xA200,
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0xB002, 0xB006, 0xB007,
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0xA010, 0xA030, 0xA020, 0xB000)
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# List of chunk type handlers
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handlers = {
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0xA000: readMaterialName,
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0x4000: readObject,
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0xA300: readTextureFilename,
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0x0011: readColor,
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0x0002: readVersion,
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0x4110: readVertexList,
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0x4120: readPolygonList,
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0x4140: readMapList
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}
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def __init__(self, *args):
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FieldSet.__init__(self, *args)
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# Set description
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self._description = "Chunk: %s" % self["type"].display
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# Set name based on type field
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type = self["type"].value
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if type in Chunk.chunk_id_by_type:
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self._name = Chunk.chunk_id_by_type[type]
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else:
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self._name = "chunk_%04x" % type
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# Guess chunk size
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self._size = self["size"].value * 8
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def createFields(self):
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yield Enum(textHandler(UInt16(self, "type", "Chunk type"), hexadecimal), Chunk.type_name)
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yield UInt32(self, "size", "Chunk size (in bytes)")
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content_size = self["size"].value - 6
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if content_size == 0:
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return
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type = self["type"].value
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if type in Chunk.sub_chunks:
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while self.current_size < self.size:
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yield Chunk(self, "chunk[]")
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else:
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if type in Chunk.handlers:
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fields = Chunk.handlers[type] (self)
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for field in fields:
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yield field
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else:
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yield RawBytes(self, "data", content_size)
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class File3ds(Parser):
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endian = LITTLE_ENDIAN
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PARSER_TAGS = {
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"id": "3ds",
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"category": "misc",
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"file_ext": ("3ds",),
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"mime": (u"image/x-3ds",),
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"min_size": 16*8,
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"description": "3D Studio Max model"
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}
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def validate(self):
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if self.stream.readBytes(0, 2) != "MM":
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return "Wrong signature"
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if self["main/version/version"].value not in (2, 3):
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return "Unknown format version"
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return True
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def createFields(self):
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while not self.eof:
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yield Chunk(self, "chunk[]")
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