SickGear/lib/hachoir_parser/misc/file_3ds.py
2015-08-20 16:48:28 +01:00

177 lines
5.2 KiB
Python

"""
3D Studio Max file (.3ds) parser.
Author: Victor Stinner
"""
from hachoir_parser import Parser
from hachoir_core.field import (StaticFieldSet, FieldSet,
UInt16, UInt32, RawBytes, Enum, CString)
from hachoir_parser.image.common import RGB
from hachoir_core.endian import LITTLE_ENDIAN
from hachoir_core.text_handler import textHandler, hexadecimal
from hachoir_parser.misc.common import Vertex, MapUV
def readObject(parent):
yield CString(parent, "name", "Object name")
size = parent["size"].value * 8
while parent.current_size < size:
yield Chunk(parent, "chunk[]")
def readTextureFilename(parent):
yield CString(parent, "filename", "Texture filename")
def readVersion(parent):
yield UInt32(parent, "version", "3DS file format version")
def readMaterialName(parent):
yield CString(parent, "name", "Material name")
class Polygon(StaticFieldSet):
format = (
(UInt16, "a", "Vertex A"),
(UInt16, "b", "Vertex B"),
(UInt16, "c", "Vertex C"),
(UInt16, "flags", "Flags"))
def readMapList(parent):
yield UInt16(parent, "count", "Map count")
for index in xrange(parent["count"].value):
yield MapUV(parent, "map_uv[]", "Mapping UV")
def readColor(parent):
yield RGB(parent, "color")
def readVertexList(parent):
yield UInt16(parent, "count", "Vertex count")
for index in range(0, parent["count"].value):
yield Vertex(parent, "vertex[]", "Vertex")
def readPolygonList(parent):
count = UInt16(parent, "count", "Vertex count")
yield count
for i in range(0, count.value):
yield Polygon(parent, "polygon[]")
size = parent["size"].value * 8
while parent.current_size < size:
yield Chunk(parent, "chunk[]")
class Chunk(FieldSet):
# List of chunk type name
type_name = {
0x0011: "Color",
0x4D4D: "Main chunk",
0x0002: "File version",
0x3D3D: "Materials and objects",
0x4000: "Object",
0x4100: "Mesh (triangular)",
0x4110: "Vertices list",
0x4120: "Polygon (faces) list",
0x4140: "Map UV list",
0x4130: "Object material",
0xAFFF: "New material",
0xA000: "Material name",
0xA010: "Material ambient",
0xA020: "Material diffuse",
0xA030: "Texture specular",
0xA200: "Texture",
0xA300: "Texture filename",
# Key frames
0xB000: "Keyframes",
0xB002: "Object node tag",
0xB006: "Light target node tag",
0xB007: "Spot light node tag",
0xB00A: "Keyframes header",
0xB009: "Keyframe current time",
0xB030: "Node identifier",
0xB010: "Node header",
0x7001: "Viewport layout"
}
chunk_id_by_type = {
0x4d4d: "main",
0x0002: "version",
0x3d3d: "obj_mat",
0xb000: "keyframes",
0xafff: "material[]",
0x4000: "object[]",
0x4110: "vertices_list",
0x4120: "polygon_list",
0x4140: "mapuv_list",
0x4100: "mesh"
}
# List of chunks which contains other chunks
sub_chunks = \
(0x4D4D, 0x4100, 0x3D3D, 0xAFFF, 0xA200,
0xB002, 0xB006, 0xB007,
0xA010, 0xA030, 0xA020, 0xB000)
# List of chunk type handlers
handlers = {
0xA000: readMaterialName,
0x4000: readObject,
0xA300: readTextureFilename,
0x0011: readColor,
0x0002: readVersion,
0x4110: readVertexList,
0x4120: readPolygonList,
0x4140: readMapList
}
def __init__(self, *args):
FieldSet.__init__(self, *args)
# Set description
self._description = "Chunk: %s" % self["type"].display
# Set name based on type field
type = self["type"].value
if type in Chunk.chunk_id_by_type:
self._name = Chunk.chunk_id_by_type[type]
else:
self._name = "chunk_%04x" % type
# Guess chunk size
self._size = self["size"].value * 8
def createFields(self):
yield Enum(textHandler(UInt16(self, "type", "Chunk type"), hexadecimal), Chunk.type_name)
yield UInt32(self, "size", "Chunk size (in bytes)")
content_size = self["size"].value - 6
if content_size == 0:
return
type = self["type"].value
if type in Chunk.sub_chunks:
while self.current_size < self.size:
yield Chunk(self, "chunk[]")
else:
if type in Chunk.handlers:
fields = Chunk.handlers[type] (self)
for field in fields:
yield field
else:
yield RawBytes(self, "data", content_size)
class File3ds(Parser):
endian = LITTLE_ENDIAN
PARSER_TAGS = {
"id": "3ds",
"category": "misc",
"file_ext": ("3ds",),
"mime": (u"image/x-3ds",),
"min_size": 16*8,
"description": "3D Studio Max model"
}
def validate(self):
if self.stream.readBytes(0, 2) != "MM":
return "Wrong signature"
if self["main/version/version"].value not in (2, 3):
return "Unknown format version"
return True
def createFields(self):
while not self.eof:
yield Chunk(self, "chunk[]")