mirror of
https://github.com/SickGear/SickGear.git
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199 lines
6.6 KiB
Python
199 lines
6.6 KiB
Python
"""
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Unreal 4 .uasset file parser
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Author: Robert Xiao
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Creation date: 2015-01-17
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"""
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from hachoir_parser import Parser
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from hachoir_core.field import (FieldSet, StaticFieldSet, SeekableFieldSet, Int32, UInt32,
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String, PascalString32, PaddingBytes, Bytes, RawBytes)
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from hachoir_core.endian import LITTLE_ENDIAN
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class StringTable(FieldSet):
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def __init__(self, parent, name, count, *args):
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FieldSet.__init__(self, parent, name, *args)
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self.count = count
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def createFields(self):
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for i in xrange(self.count):
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yield PascalString32(self, "string[]", strip='\0')
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def getObject(self, val):
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if val == 0:
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return None
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elif val < 0:
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return self['/header/refs/ref[%d]' % (-val-1)]
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else:
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return self['/header/assets/asset[%d]' % (val-1)]
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class AssetHeader(FieldSet):
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def createFields(self):
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yield Int32(self, "type1")
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yield Int32(self, "type2")
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yield Int32(self, "parent") # 0 = no parent
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yield Int32(self, "name_index")
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yield Int32(self, "unk[]")
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yield Int32(self, "unk[]")
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yield Int32(self, "size")
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yield Int32(self, "offset")
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yield Int32(self, "unk[]")
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yield Int32(self, "unk[]")
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yield Int32(self, "unk[]")
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yield Int32(self, "unk[]")
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yield Int32(self, "unk[]")
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yield Int32(self, "unk[]")
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yield Int32(self, "unk[]")
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yield Int32(self, "unk[]")
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yield Int32(self, "unk[]")
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@property
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def typeName(self):
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return getObject(self, self["type1"].value).objectName
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@property
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def objectName(self):
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name_index = self['name_index'].value
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return self['/header/strings/string[%d]' % name_index].value
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@property
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def fullObjectName(self):
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name = self.objectName
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if self['parent'].value:
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name = '%s.%s' % (getObject(self, self['parent'].value).fullObjectName, name)
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return name
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def createValue(self):
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return '<Asset %s of type %s, size %d>' % (
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self.fullObjectName, self.typeName, self['size'].value)
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def createDescription(self):
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return str([t.value for t in self.array('unk')])
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class AssetTable(FieldSet):
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def __init__(self, parent, name, count, *args):
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FieldSet.__init__(self, parent, name, *args)
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self.count = count
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def createFields(self):
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for i in xrange(self.count):
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yield AssetHeader(self, "asset[]")
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class ReferenceHeader(FieldSet):
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def createFields(self):
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yield Int32(self, "unk[]")
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yield Int32(self, "unk[]")
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yield Int32(self, "type_index")
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yield Int32(self, "unk[]")
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yield Int32(self, "parent")
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yield Int32(self, "name_index")
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yield Int32(self, "unk[]")
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@property
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def typeName(self):
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type_index = self['type_index'].value
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return self['/header/strings/string[%d]' % type_index].value
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@property
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def objectName(self):
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name_index = self['name_index'].value
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return self['/header/strings/string[%d]' % name_index].value
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@property
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def fullObjectName(self):
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name = self.objectName
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if self['parent'].value:
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name = '[%s].%s' % (getObject(self, self['parent'].value).fullObjectName, name)
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return name
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def createValue(self):
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return '<Reference %s of type %s>' % (self.fullObjectName, self.typeName)
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def createDescription(self):
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return str([t.value for t in self.array('unk')])
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class ReferenceTable(FieldSet):
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def __init__(self, parent, name, count, *args):
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FieldSet.__init__(self, parent, name, *args)
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self.count = count
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def createFields(self):
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for i in xrange(self.count):
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yield ReferenceHeader(self, "ref[]")
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class UAssetHeader(SeekableFieldSet):
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def __init__(self, *args):
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SeekableFieldSet.__init__(self, *args)
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self._size = self["header_size"].value * 8
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def createFields(self):
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yield UInt32(self, "magic")
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yield Int32(self, "version")
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yield RawBytes(self, "unk[]", 16)
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yield UInt32(self, "header_size")
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yield PascalString32(self, "none", strip='\0')
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yield RawBytes(self, "unk[]", 4)
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yield UInt32(self, "num_strings", "Number of strings in the header")
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yield UInt32(self, "offset_strings", "Offset to string table within the header")
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yield UInt32(self, "num_assets", "Number of assets described in the header")
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yield UInt32(self, "offset_assets", "Offset to asset table within the header")
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yield UInt32(self, "num_refs", "Number of references? described in the header")
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yield UInt32(self, "offset_refs", "Offset to reference table within the header")
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yield UInt32(self, "offset_unk[]", "Offset to something")
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yield UInt32(self, "unk[]")
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yield UInt32(self, "offset_unk[]", "Offset to some other thing")
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yield UInt32(self, "unk[]")
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yield RawBytes(self, "signature", 16, "Some kind of hash")
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yield UInt32(self, "unk[]")
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yield UInt32(self, "num_assets2", "num_assets again")
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assert self['num_assets'].value == self['num_assets2'].value
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yield UInt32(self, "num_strings2", "num_strings again")
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assert self['num_strings'].value == self['num_strings2'].value
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yield RawBytes(self, "unk[]", 34)
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yield UInt32(self, "unk[]")
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yield UInt32(self, "size_unk", "Size of something")
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yield RawBytes(self, "unk[]", 12)
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self.seekByte(self["offset_strings"].value)
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yield StringTable(self, "strings", self["num_strings"].value)
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self.seekByte(self["offset_assets"].value)
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yield AssetTable(self, "assets", self["num_assets"].value)
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self.seekByte(self["offset_refs"].value)
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yield ReferenceTable(self, "refs", self["num_refs"].value)
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class Asset(FieldSet):
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def createFields(self):
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yield UInt32(self, "type")
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class UAssetFile(Parser):
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MAGIC = "\xc1\x83\x2a\x9e"
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PARSER_TAGS = {
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"id": "uasset",
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"category": "game",
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"description": "Unreal .uasset file",
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"min_size": 32,
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"file_ext": (".uasset",),
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"magic": ((MAGIC, 0),),
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}
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endian = LITTLE_ENDIAN
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def validate(self):
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temp = self.stream.readBytes(0, 4)
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if temp != self.MAGIC:
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return "Wrong header"
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return True
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def createFields(self):
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yield UAssetHeader(self, "header")
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for asset in self['/header/assets'].array('asset'):
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self.seekByte(asset['offset'].value)
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yield RawBytes(self, "asset[]", asset['size'].value, description="Data for asset %s" % asset.fullObjectName)
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