SickGear/sickbeard/generic_queue.py
echel0n 636bbfa2de Fixes issues with scene exception updating when editing a show, should resolve problems with it duplicating scene exception name over and over again.
Reduced DB sleep timer to increase overall performance of application.

Improved generic queue code for threading.
2014-07-19 22:29:19 -07:00

116 lines
3.4 KiB
Python

# Author: Nic Wolfe <nic@wolfeden.ca>
# URL: http://code.google.com/p/sickbeard/
#
# This file is part of SickRage.
#
# SickRage is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# SickRage is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with SickRage. If not, see <http://www.gnu.org/licenses/>.
import datetime
import threading
from sickbeard import logger
class QueuePriorities:
LOW = 10
NORMAL = 20
HIGH = 30
class GenericQueue(object):
def __init__(self):
self.currentItem = None
self.queue = []
self.queue_name = "QUEUE"
self.min_priority = 0
self.lock = threading.Lock()
def pause(self):
logger.log(u"Pausing queue")
self.min_priority = 999999999999
def unpause(self):
logger.log(u"Unpausing queue")
self.min_priority = 0
def add_item(self, item):
item.added = datetime.datetime.now()
self.queue.append(item)
return item
def run(self, force=False):
# only start a new task if one isn't already going
if self.currentItem is None or not self.currentItem.isAlive():
# if the thread is dead then the current item should be finished
if self.currentItem:
self.currentItem.finish()
self.currentItem = None
# if there's something in the queue then run it in a thread and take it out of the queue
if len(self.queue) > 0:
# sort by priority
def sorter(x, y):
"""
Sorts by priority descending then time ascending
"""
if x.priority == y.priority:
if y.added == x.added:
return 0
elif y.added < x.added:
return 1
elif y.added > x.added:
return -1
else:
return y.priority - x.priority
self.queue.sort(cmp=sorter)
if self.queue[0].priority < self.min_priority:
return
# launch the queue item in a thread
self.currentItem = self.queue.pop(0)
self.currentItem.name = self.queue_name + '-' + self.currentItem.name
self.currentItem.start()
class QueueItem(threading.Thread):
def __init__(self, name, action_id=0):
super(QueueItem, self).__init__()
self.name = name.replace(" ", "-").upper()
self.inProgress = False
self.priority = QueuePriorities.NORMAL
self.action_id = action_id
self.stop = threading.Event()
self.added = None
def run(self):
"""Implementing classes should call this"""
self.inProgress = True
def finish(self):
"""Implementing Classes should call this"""
self.inProgress = False
threading.currentThread().name = self.name