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8e8568adb3
Change refactor scene_exceptions.
59 lines
1.5 KiB
Python
59 lines
1.5 KiB
Python
import queue
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import threading
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class Event(object):
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def __init__(self, etype):
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self._type = etype
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@property
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def type(self):
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return self._type
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class Events(threading.Thread):
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def __init__(self, callback):
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super(Events, self).__init__()
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self.queue = queue.Queue()
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self.daemon = True
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self.callback = callback
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self.name = 'EVENT-QUEUE'
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self._stopper = threading.Event()
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def put(self, etype):
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self.queue.put(etype)
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def stopit(self):
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self._stopper.set()
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def run(self):
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while not self._stopper.is_set():
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try:
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# get event type
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ev_type = self.queue.get(True, 1)
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except queue.Empty:
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ev_type = 'Empty'
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except(BaseException, Exception):
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ev_type = None
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if ev_type in (self.SystemEvent.RESTART, self.SystemEvent.SHUTDOWN, None, 'Empty'):
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if ev_type in ('Empty',):
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continue
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from sickgear import logger
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logger.debug(f'Callback {self.callback.__name__}(event type:{ev_type})')
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try:
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# perform callback if we got an event type
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self.callback(ev_type)
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# event completed
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self.queue.task_done()
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except queue.Empty:
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pass
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# exiting thread
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self._stopper.clear()
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# System Events
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class SystemEvent(Event):
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RESTART = 'RESTART'
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SHUTDOWN = 'SHUTDOWN'
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