SickGear/lib/hachoir_parser/misc/file_3do.py
echel0n 0d9fbc1ad7 Welcome to our SickBeard-TVRage Edition ...
This version of SickBeard uses both TVDB and TVRage to search and gather it's series data from allowing you to now have access to and download shows that you couldn't before because of being locked into only what TheTVDB had to offer.

Also this edition is based off the code we used in our XEM editon so it does come with scene numbering support as well as all the other features our XEM edition has to offer.

Please before using this with your existing database (sickbeard.db) please make a backup copy of it and delete any other database files such as cache.db and failed.db if present, we HIGHLY recommend starting out with no database files at all to make this a fresh start but the choice is at your own risk!

Enjoy!
2014-03-09 22:39:12 -07:00

214 lines
7.3 KiB
Python

# -*- coding: utf-8 -*-
"""
3do model parser.
Author: Cyril Zorin
Creation date: 28 september 2006
"""
from lib.hachoir_parser import Parser
from lib.hachoir_core.field import (FieldSet,
UInt32, Int32, String, Float32,
RawBytes, PaddingBytes)
from lib.hachoir_core.endian import LITTLE_ENDIAN, BIG_ENDIAN
from lib.hachoir_parser.misc.common import Vertex, MapUV
class Vector(FieldSet):
def __init__(self, parent, name,
count, type, ename, edesc=None, description=None):
FieldSet.__init__(self, parent, name, description)
self.count = count
self.type = type
self.ename = ename+"[]"
self.edesc = edesc
try:
item_size = self.type.static_size(self.ename, self.edesc)
except TypeError:
item_size = self.type.static_size
if item_size:
self._size = item_size * self.count
def createFields(self):
for index in xrange(self.count):
yield self.type(self, self.ename, self.edesc)
class Face(FieldSet):
def createFields(self):
yield UInt32(self, "id")
yield UInt32(self, "type")
yield UInt32(self, "geometry_mode")
yield UInt32(self, "lighting_mode")
yield UInt32(self, "texture_mode")
yield UInt32(self, "nvertices")
yield Float32(self, "unknown[]", "unknown")
yield UInt32(self, "has_texture", "Has texture?")
yield UInt32(self, "has_material", "Has material?")
yield Vertex(self, "unknown[]")
yield Float32(self, "extra_light")
yield Vertex(self, "unknown[]")
yield Vertex(self, "normal")
if self["nvertices"].value:
yield Vector(self, "vertex_indices",
self["nvertices"].value, UInt32, "vertex")
if self["has_texture"].value:
yield Vector(self, "texture_vertex_indices",
self["nvertices"].value, UInt32, "texture_vertex")
if self["has_material"].value:
yield UInt32(self, "material_index", "material index")
def createDescription(self):
return "Face: id=%s" % self["id"].value
class Mesh(FieldSet):
def __init__(self, *args):
FieldSet.__init__(self, *args)
def createFields(self):
yield String(self, "name", 32, strip="\0")
yield UInt32(self, "id")
yield UInt32(self, "geometry_mode")
yield UInt32(self, "lighting_mode")
yield UInt32(self, "texture_mode")
yield UInt32(self, "nmesh_vertices")
yield UInt32(self, "ntexture_vertices")
yield UInt32(self, "nfaces")
nb_vert = self["nmesh_vertices"].value
if nb_vert:
yield Vector(self, "vertices",
nb_vert, Vertex, "vertex")
if self["ntexture_vertices"].value:
yield Vector(self, "texture vertices",
self["ntexture_vertices"].value, MapUV, "texture_vertex")
if nb_vert:
yield Vector(self, "light vertices",
nb_vert, Float32, "extra_light")
yield Vector(self, "unknown[]",
nb_vert, Float32, "unknown")
if self["nfaces"].value:
yield Vector(self, "faces", self["nfaces"].value, Face, "face")
if nb_vert:
yield Vector(self, "vertex normals",
nb_vert, Vertex, "normal")
yield UInt32(self, "has_shadow")
yield Float32(self, "unknown[]")
yield Float32(self, "radius")
yield Vertex(self, "unknown[]")
yield Vertex(self, "unknown[]")
def createDescription(self):
return 'Mesh "%s" (id %s)' % (self["name"].value, self["id"].value)
class Geoset(FieldSet):
def createFields(self):
yield UInt32(self, "count")
for index in xrange(self["count"].value):
yield Mesh(self, "mesh[]")
def createDescription(self):
return "Set of %s meshes" % self["count"].value
class Node(FieldSet):
def __init__(self, *args):
FieldSet.__init__(self, *args)
size = (188-4)*8
if self["parent_offset"].value != 0:
size += 32
if self["first_child_offset"].value != 0:
size += 32
if self["next_sibling_offset"].value != 0:
size += 32
self._size = size
def createFields(self):
yield String(self, "name", 32, strip="\0")
yield PaddingBytes(self, "unknown[]", 32, pattern="\xCC")
yield UInt32(self, "flags")
yield UInt32(self, "id")
yield UInt32(self, "type")
yield Int32(self, "mesh_id")
yield UInt32(self, "depth")
yield Int32(self, "parent_offset")
yield UInt32(self, "nchildren")
yield UInt32(self, "first_child_offset")
yield UInt32(self, "next_sibling_offset")
yield Vertex(self, "pivot")
yield Vertex(self, "position")
yield Float32(self, "pitch")
yield Float32(self, "yaw")
yield Float32(self, "roll")
for index in xrange(4):
yield Vertex(self, "unknown_vertex[]")
if self["parent_offset"].value != 0:
yield UInt32(self, "parent_id")
if self["first_child_offset"].value != 0:
yield UInt32(self, "first_child_id")
if self["next_sibling_offset"].value != 0:
yield UInt32(self, "next_sibling_id")
def createDescription(self):
return 'Node "%s"' % self["name"].value
class Nodes(FieldSet):
def createFields(self):
yield UInt32(self, "count")
for index in xrange(self["count"].value):
yield Node(self, "node[]")
def createDescription(self):
return 'Nodes (%s)' % self["count"].value
class Materials(FieldSet):
def __init__(self, *args):
FieldSet.__init__(self, *args)
count = self["count"]
self._size = count.size + count.value * (32*8)
def createFields(self):
yield UInt32(self, "count")
for index in xrange(self["count"].value):
yield String(self, "filename[]", 32, "Material file name", strip="\0")
def createDescription(self):
return 'Material file names (%s)' % self["count"].value
class File3do(Parser):
PARSER_TAGS = {
"id": "3do",
"category": "misc",
"file_ext": ("3do",),
"mime": (u"image/x-3do",),
"min_size": 8*4,
"description": "renderdroid 3d model."
}
endian = LITTLE_ENDIAN
def validate(self):
signature = self.stream.readBytes(0, 4)
return signature in ('LDOM', 'MODL') # lazy endian-safe hack =D
def createFields(self):
# Read file signature, and fix endian if needed
yield String(self, "file_sig", 4, "File signature", charset="ASCII")
if self["file_sig"].value == "MODL":
self.endian = BIG_ENDIAN
# Read file content
yield Materials(self, "materials")
yield String(self, "model_name", 32, "model file name", strip="\0")
yield RawBytes(self, "unknown[]", 4)
yield UInt32(self, "ngeosets")
for index in xrange(self["ngeosets"].value):
yield Geoset(self, "geoset[]")
yield RawBytes(self, "unknown[]", 4)
yield Nodes(self, "nodes")
yield Float32(self, "model_radius")
yield Vertex(self, "insertion_offset")
# Read the end of the file
if self.current_size < self._size:
yield self.seekBit(self._size, "end")